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Ring 099 - Parliamo di Videogiochi

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Bibigliografia e riferimenti<br />

Gli ultimi accessi ai siti web citati sono del Febbraio<br />

2004.<br />

Aarseth, Espen. Cybertext. Perspectives on Ergo<strong>di</strong>c<br />

Literature, Baltimore and London: The Johns Hopkins<br />

University Press, 1997.<br />

Atkins, Barry. More Than A Game. The Computer<br />

Game as Fictional Form. Manchester and New<br />

York: Manchester University Press, 2003.<br />

Bateson, Gregory "A Theory of Play and Fantasy".<br />

Play, Games and Sports in Cultural Contexts. Ed.<br />

Janet C. Harris und Roberta J. Park. Champaign,<br />

Illinois: Human Kinetics, 1983.<br />

Ehrmann, Jacques. "Homo Ludens Revisited".<br />

Game, Play, Literature. Yale French Stu<strong>di</strong>es Nr. 41.<br />

Ed. Jacques Ehrmann. New Haven: Eastern Press.,<br />

1968.<br />

Keri Facer: "What's the point of using computers?<br />

The development of young peoplÈs computer expertise<br />

in the home." New Me<strong>di</strong>a & Society 3.2<br />

(2001), 199-219.<br />

Fuller, Mary and Henry Jenkins. "Nintendo® and<br />

New World Travel Writing: A Dialogue". Cybersociety.<br />

Computer Me<strong>di</strong>ated Communication and<br />

Community. Ed. Steven G. Jones. Thousand Oaks:<br />

Sage Publications, 1995.<br />

Greenhill, Richard. "Diablo, and Multiplayer Games'<br />

Future". Originally published in Games Domain,<br />

May 1997. Available online at:<br />

http://www.cs.auc.dk/~njo/Diablo.htm<br />

Grodal, Torben. "Filmfortælling og computerspil".<br />

Multime<strong>di</strong>er, Hyperme<strong>di</strong>er, Interaktive Me<strong>di</strong>er. Ed.<br />

Jens F. Jensen. Aalborg: Aalborg Universitetsforlag,<br />

1998.<br />

Katz, Jon: "Up, Up, Down, Down". Slashdot.org,<br />

November 30, 2000<br />

(http://slashdot.org/features/00/11/27/1648231.s<br />

html).<br />

Kaufman, Jeremiah. "Cheating: For the Love of<br />

God, Don't Do It". Adventure Collective, September<br />

17, 2000<br />

http://www.adventurecollective.com/features/feat<br />

ure-cheating.htm.<br />

Klevjer, Rune. "Computer Game Aesthetics and<br />

Me<strong>di</strong>a Stu<strong>di</strong>es." Paper presented at the 15th Nor<strong>di</strong>c<br />

Conference on Me<strong>di</strong>a and Communication Research.<br />

Reykjavik, Iceland, 11-13 August 2001.<br />

http://uib.no/people/smkrk/docs/klevjerpaper_200<br />

1.htm.<br />

Kücklich, Julian. "Literary Theory and Computer<br />

Games". Cosign 2001 Procee<strong>di</strong>ngs. Amsterdam:<br />

CWI 2001, pp. 51-58.<br />

Kuo, Andy. "A very brief history of cheating". How<br />

They Got Game Archive.<br />

http://shl.stanford.edu/Game_archive/StudentPap<br />

ers/BySubject/A-I/C/Cheating/Kuo_Andy.pdf.<br />

Manovich, Lev. The Language of New Me<strong>di</strong>a. Cambridge,<br />

Mass. and London: The MIT Press, 2001.<br />

Morris, Sue: "Co-Creative Me<strong>di</strong>a: Online Multiplayer<br />

Computer Game Culture." Scan, Vol. 1, Nr.<br />

1. www.scan.net.au/<br />

scan/journal/<strong>di</strong>splay_article.php?recordID=16<br />

Pritchard, Matt. "How to Hurt the Hackers: The<br />

Scoop on Internet Cheating and How You Can<br />

Combat It". Gamasutra, July 24, 2000.<br />

http://www.gamasutra.com/features/20000724/pr<br />

itchard_pfv.htm<br />

Reid, Elizabeth: "Hierarchy and Power. Social Control<br />

in Cyberspace." Communities in Cyberspace.<br />

Ed. Marc A. Smith and Peter Kollock. London and<br />

New York: Routledge, 1999: 107-133.<br />

Salen, Katie and Eric Zimmerman: Rules of Play.<br />

Game Design Fundamentals. Cambridge, Mass.<br />

and London: The MIT Press, 2003.<br />

Taylor, T.L.: "Power gamers just want to have<br />

fun?: Instrumental play in a MMOG." Level Up.<br />

Digital Games Research Conference. Ed. Marinka<br />

Copier and Joost Raessens. Utrecht: Faculty of<br />

Arts, Utrecht University, pp. 300 – 311.<br />

Wayner, Peter. "Do Cheaters Ever Prosper? Just<br />

Ask Them". The New York Times, March 27, 2003.<br />

Winnicott, Donald. The Family and In<strong>di</strong>vidual Development,<br />

London: Tavistock Publications, 1965.<br />

Wright, Talmadge, Eric Boria and Paul Breidenbach.<br />

"Creative Player Actions in FPS Online Video<br />

Games. Playing Counter-Strike". Game Stu<strong>di</strong>es,<br />

Vol. 2.2, December 2002.<br />

UNA PAGINA DI BIBLIOGRAFIA?<br />

o_O<br />

Normale che accada, quando si chiedono<br />

pezzi ai parrucconi accademici. Vi <strong>di</strong>straiamo<br />

quin<strong>di</strong> da tutto ciò copincollando un post apparso<br />

in origine su it.comp.console sul quale<br />

siamo sicuri vi rispecchierete…<br />

UN BRANCO DI NERD<br />

Avevo già il sentore <strong>di</strong> essere un nerd e ne<br />

ebbi la prova circa un annetto (e più) fa.<br />

L'altra sera ho avuto conferma che anche<br />

molti dei miei amici sono dei nerd, a livelli<br />

ben superiori il mio. Per caso ci siamo imbattuti<br />

in un video <strong>di</strong> certi rappers americani in<br />

cui donne nude ballano, si toccano e si fanno<br />

trombare. Immagini succulente con queste<br />

strafighe puttanone che lesbicano. Ho capito<br />

che eravamo un branco <strong>di</strong> nerds quando nel<br />

video per pochi secon<strong>di</strong> si vede una tv, un<br />

mio amico, abbandonando lo stato quasi <strong>di</strong>sinteressato,<br />

esclama con vigore crescendo<br />

"Ma cos'è...? Una playstation è una playstation!"<br />

Non faccio in tempo a vederla sta cazzo<br />

<strong>di</strong> playstation quando l'altro amico mio<br />

che stava sulla mia sinistra, si alza <strong>di</strong> scatto<br />

saltellando davanti alla tv, puntando il <strong>di</strong>to<br />

verso lo schermo come un bimbo <strong>di</strong> quattro<br />

anni gridando "Un dreamcast, un dreamcast!<br />

Torna in<strong>di</strong>etro, ferma l' immagine , vai a<br />

rallentatore..."<br />

Vi <strong>di</strong>co solo che in tre abbiamo 97 anni e<br />

che siamo tutti dei single dentro, dopo pochi<br />

istanti eravamo in system link a sportellarci<br />

con PGR2. Ma quanto può durare?<br />

Crude<br />

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