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Motiverende design - Jens Hofman Hansen

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Use story telling<br />

The Mac-related news site, Macnyt, has an associated discussion forum where<br />

a formalized social hierarchy stimulates the users’ emotional needs. This tells a<br />

story about novices and experts among the users. They attain a certain rank<br />

depending on how long time they have been members and how many postings<br />

they have written. This contributes – although probably on an unconscious<br />

level – to the motivation of returning to the site several times a day.<br />

Persuasive <strong>design</strong> and user-centered <strong>design</strong><br />

Persuasive <strong>design</strong> corresponds well with the idea of user-centered <strong>design</strong> and<br />

does in this way not revolutionize any of its methods. I do though think that<br />

persuasive <strong>design</strong> can contribute to a greater attention towards certain strategies<br />

of motivation that could be interesting to take into account in the development<br />

of a web site. Based on my own experiences with user-centered <strong>design</strong>,<br />

I have commented on how I see persuasive <strong>design</strong> as a potential contribution to<br />

further development of the well-known methods. As an example, user testing<br />

has traditionally been an effective method for analyzing the users’ need of relevance.<br />

If it isn’t based on interviews, though, it tends to focus very narrowly on<br />

users’ functional needs. In the same way, user testing has traditionally been less<br />

effective for uncovering the users’ emotional needs. The concept of persuasive<br />

<strong>design</strong> can remind the <strong>design</strong>er that emotional determined motives can be included<br />

in such an evaluation method as well.<br />

Conclusion<br />

Several perspectives including usability, relevance theory and aesthetics uncover<br />

the motives of web users’ actions and constitute the concept of persuasive<br />

<strong>design</strong>. It corresponds well with the methods known from user-centered<br />

<strong>design</strong>. My model’s strategies of motivation point out which different needs<br />

and motives the users base their actions on when visiting a web site. The different<br />

effects available to the <strong>design</strong>er can be used to satisfy these needs in different<br />

ways. Persuasive <strong>design</strong> still calls for a deep insight into the specific context<br />

and user behaviour of a web site if we want to achieve the intended effect when<br />

we use the strategies of motivation known from persuasive <strong>design</strong>.<br />

ABSTRACT IX

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