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HfG Karlsruhe Jahresbericht Staatliche Hochschule für Gestaltung ...

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KW MT<br />

AR MT<br />

96 Rektor / Rector Prof. Dr. Peter Sloterdijk 97<br />

Philosophie und Ästhetik / Philosophy and Aesthetics<br />

simultaneously increasing and decreasing is the backdrop against which the system of mo-<br />

dern individualism is developing. The individualist civilization faces the paradoxical task of<br />

increasing the abilities and demands of each indivual in such a way that the unavoidable rea-<br />

lization of their immense incompetency in everything else – only now becoming apparent –<br />

does not push the ambitiously-spurred competent individual into destructive depression. Individualism<br />

creates this psycho-social, charged atmosphere that simultaneously provokes<br />

and anulls the sovereignty of the individual. It is exactly the dramatic development of this<br />

predicament that gives the principle of design its place in the system. After all, design – from<br />

a competency-ecological view – is nothing but the accomplished completion of incompetence.<br />

It ensures the competence boundaries of each individual by providing them with procedures<br />

and gestures for navigating the ocean of one’s incompetence as an expert. To this respect, design<br />

can be defined as sovereignty-stimulation: Design is, if you can do it anyway.<br />

Competence in dealing with conditions and devices one cannot really be competent at constitutes<br />

a major part of modern working life and everyday free time. Any technical system<br />

that works on the basis of higher precision mechanics, combustion and nuclear technology,<br />

electricity, and electronics is a completely unknown variable to the average user. However,<br />

our daily life has long been mounted on dealing with such technology. The basic machinery<br />

of our world today – clocks and watches, cars, computers, the entire fleet of devices in entertainment<br />

electronics, complex tools, and the like – are nothing to the majority of users but shiny<br />

surfaces whose inner worlds remain inaccessible, unless they want to enter them in a dilettante<br />

and destructive manner. In traditional rhetoric, we would call this a closed book. In<br />

the language of today, such impenetrably complex blocks in the user environment are called<br />

black boxes. As a consequence of the technological revolution, people’s lives are crowded<br />

with such devices empowering us to perform magic-like telepathic operations, like tele-hearing,<br />

tele-viewing, tele-controlling, tele-talking, and tele-reading – all of them achievements<br />

based on user-remote processes inside machines. Design inevitably comes into play where the<br />

black box has a contact side facing the user, so that it can actually be of use to them in spite<br />

of its internal hermetics. Design creates a receptive appearance for the dark puzzleboxes.<br />

These user interfaces are, as it were, the faces of these boxes, or strictly speaking, the machines’<br />

make-up. They simulate a kind of relationship between human and box and suggest appetites,<br />

a desire to touch, perceptions of handiness, and initiatives to the users. The less comprehensible<br />

and the more transcendental the inner life of the box, the more invitingly the<br />

box-face must smile into the customers’ natural faces and indicate to them: You and I, we get<br />

along; with my PVC-physiognomy, I sincerely show my liking for and readiness to serve you.<br />

Design convinces us of a man and his dry razor being teammates, as are the housewife and her<br />

Lavamat. With complex devices, design creates a facade of signs and contact points, where the<br />

users – without their evident incompetence regarding the inside of the machine causing any<br />

tangible humiliation – can connect their games. From the users’ point of view, ignorance must<br />

be power. I telefax, therefore I am. The universe of product design revolves to a great extent<br />

around the sensitive subject of service to the competence-needs of structure-incompetent<br />

users. This angle always makes the customers idiots who want to buy sovereignty. And the<br />

designer – in strategic alliance with the manufacturers and experts for the insides of the<br />

black boxes – is always just about to produce or comprehend new trends on the sovereignty<br />

market. As users of uncomprehended technology, modern customers are charlatans degenerated<br />

into the ordinary – illuminists with toggle switches and dimmers, telepathy artists with<br />

a fax machine, kinetic jesters at the steering wheel of a car, masters of levitation in an airliner.<br />

And since none of these obscure, technical objects would be the same without the contribution<br />

of the designers, the latter could also be called charlatan’s outfitters – they provide<br />

everday charlatans like you, me, and everyone with accessories for their constant simulations<br />

of sovereignty. Colloquially, the same service is called assisted life-simplification.<br />

KW MT<br />

AR MT<br />

█ The Archive<br />

Vincenzo Canova<br />

Erweiterbare Sammlung<br />

von Öl- und Rußrückständen<br />

(aus Verbrennungsmotoren)<br />

/ Expandable<br />

collection of oil and soot<br />

residues (from internal<br />

combustion engines)

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