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PI-VR - VRED Professional Documentation - PI-VR GmbH

PI-VR - VRED Professional Documentation - PI-VR GmbH

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<strong>VR</strong>ED <strong>Documentation</strong>You are here: Modules > Rendering Tab > RenderlayerRenderlayerGetting startedUsing <strong>VR</strong>ED <strong>Professional</strong>Menus and icons tabScenegraphModulesTerminalMaterial EditorAnimation TabAppearance TabInfo TabRendering TabPostprocesingRaytracing SettingsRenderlayerVariants TabSearchSend QuestionThe RenderLayer module offers features to set specialattributes to objects,Layer:Sets the Name of the LayerVisibility:Sets the attribute for the Color and Alpha Channel. If this attribute is set to OFF objects won'tbe rendered at allVisible in Alpha:Sets the attribute for the Alpha Channel. If this attribute is set to OFF objects won't berendered in the Alpha Channel. This is the way to produce cutouts.Primary Visibility:Sets the attribute for the Color Channel. If this attribute is set to OFF objects won't berendered in the Color Channel.Visible in Reflections:Sets the attribute for the Reflection. If this attribute is set to OFF objects won't be visible inreflectionsVisible in Refractions:Sets the attribute for Refcractions. If this attribute is set to OFF objects won't be visible inrefractions.Cast Shadows:Sets the attribute for casting shadows. If the attribute is set to OFF objects won't castshadows.Using RenderLayer:Right mouse context menu --> Create Layer: Creates a new empty Render LayerRight mouse context menu --> rename: Renames Render LayerRight mouse context menu --> Delete: Deletes Render LayerRight mouse context menu --> Move Up: Moves a Render Layer one position up in theStackRight mouse context menu --> Move Down: Moves a Render Layer one position down inthe StackRight mouse context menu --> Apply Attributes to All: Sets RenderLayer attributes to allobjects in one LayerRight mouse context menu --> Add selected Nodes: Adds seleted objects from thescenegraph to selected RenderLayerRight mouse context menu --> Cleanup: Removes non existing objects from RenderLayers

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