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PI-VR - VRED Professional Documentation - PI-VR GmbH

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<strong>VR</strong>ED <strong>Documentation</strong>You are here: Scenegraph > Scenegraph Menu > Create > ComponentTransformComponentTransformGetting startedUsing <strong>VR</strong>ED <strong>Professional</strong>Menus and icons tabScenegraphScenegraph MenuCreateGroupMaterial GroupTransformComponentTransformBillboardSwitchStereoSwitchHostswitchDistanceLODDirectional LightPoint LightSpot LightSoundSound ObstructorClip PlaneCustomEditConvert toAdditional OptionsModulesSearchSend QuestionComponentTransform - creates aComponentTransform node. A ComponentTransfromnode represents a range of transformation matrixes.Each matrix holds a specific transformation type. Sothere are three different matrixes for transformation,rotation and scale. When an object is transformed in<strong>VR</strong>ED and it has no ComponentTransform node at thattime, a ComponentTransform node will be createdautomatically.

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