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PI-VR - VRED Professional Documentation - PI-VR GmbH

PI-VR - VRED Professional Documentation - PI-VR GmbH

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<strong>VR</strong>ED <strong>Documentation</strong>You are here: Scenegraph > Scenegraph Menu > Edit > OptimizeOptimizeGetting startedUsing <strong>VR</strong>ED <strong>Professional</strong>Menus and icons tabScenegraphScenegraph MenuCreateEditRenameDeleteFilterCopyCutPastePaste cloneCloneUnshareMerge geometrySplit geometrySplit geometry in trianglesUnsplit geometries with onetriangleSubdivide geometryGroup by materialGroup selectionOptimizeOptimize executeConvert toAdditional OptionsModulesSearchSend QuestionOptimize - opens the Optimize menu. The optimizefunctions help optimizing the scene and therebyraising the render performance. All optimizationprocesses will be applied to the selected nodes andtheir childrenFilterRemove Points - removes all points.Remove Lines -removes all lines.Remove LODs (keep best quality)- removesall DistanceLOD nodes and keeps the first child.Remove LODs (keep lowest quality) -removes all DistanceLOD nodes and keeps the lastchild.Remove Switches - removes all Switch nodes.Remove degenerated polygons - removes all polygon nodes which cannot be drwan.Remove Vertex normals - removes all vertex normals.Remove Vertex Color #1 - removes all first vertex color information.Remove Vertex Color #2 - removes all second vertex color information.Remove Texturecoordinates #1 - #8 - each object node can have up to eight Texture UVsets. Each of them can be deleted separately from each other.Remove MaterialGroup nodes with no children - removes empty MaterialGroup nodes.Remove empty Geometry nodes - deletes empty geometry nodes.Remove identity Transform - removes identity Transform nodes.Remove invalid Texturecoordinates - deletes invalid texture coordinates.Flush/UnflushFlush Transformation nodes (adjust face normals) - converts Transform nodes to Groupnodes and adjusts the face normals appropriate.Flush Transform nodes - converts Transform nodes to Group nodes.Flush MaterialGroup nodes - deletes MaterialGroup nodes.Flush Textgens - deletes texture uv layouts.ShareGeometries - references duplicated and mirrored geometries.GeometryProperties - references duplicated geometry properties.Materials - references duplicated materials.Textures - references duplicated textures.BlendChunks - references duplicated BlendChunks.Optimization

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