12.07.2015 Views

PI-VR - VRED Professional Documentation - PI-VR GmbH

PI-VR - VRED Professional Documentation - PI-VR GmbH

PI-VR - VRED Professional Documentation - PI-VR GmbH

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

quality. 16 is highest quality.Input Gamma - sets the texture image gamma correction.Specular TextureUse Texture - loads an image texture for the specular color channel. The imagewill be used as a pattern on the surfaces. Read MaterialEditor -> Texturesfor texture placement.Repeat mode - sets the repeat mode of the texture. There are four modes,which can be set.Repeat - the texture will be repeated in all directions.Repeat Mirror - the texture will be repeated and mirrored in x- and y-axis onevery repetition.Decal - the texture will not be repeated.Clamp - not the whole texture will be repeated. Only the last pixel of the texturewill be repeated.Anisotrophy - sets the texture filter quality for the image texture. Value1 islowest quality. Value 16 is highest quality.Input Gamma - sets the texture image gamma correction.Bump TextureUse Structure - activates a procedural bump structure.Use Texture - loads an image texture for the bump channel. The image will beused as a pattern on the surfaces. Read MaterialEditor -> Textures fortexture placement.Repeat mode - sets the repeat mode of the texture. There are four modes,which can be set.Repeat - the texture will be repeated in all directions.Repeat Mirror - the texture will be repeated and mirrored in x- and y-axis onevery repetition.Decal - the texture will not be repeated.Clamp - not the whole texture will be repeated. Only the last pixel of the texturewill be repeated.Anisotrophy - sets the texture filter quality for the image texture. Value 1 islowest quality. Value 16 is highest quality.Parallax Intensity - sets the parallax shift interpretation of the bump imagetexture.Bump Intensity - sets the bump intensity interpretation of the bump imagetexture.Structure Size - sets the structure size when the procedural bump structure isactivated.Bump Type - sets the bump type. In OpenGL mode the bump mapping can bedrawn as bump map or as displacement map. In Raytracing rendering mode onlybump mapping is supported.Noise Quality - sets the procedural bump structure texture quality.Incandescence Settings - the incandescence defines the shader`s self-illumination behavior.Incandescence Color - sets the self-illumination color.Incandescence Intensity - sets the self-illumination intensity.Use Texture - loads an image texture, which defines the self-illumination area and intensity.Repeat mode - sets the repeat mode of the texture. There are four modes, which can be set.Repeat - the texture will be repeated in all directions.Repeat Mirror - the texture will be repeated and mirrored in x- and y-axis on every

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!