12.07.2015 Views

PI-VR - VRED Professional Documentation - PI-VR GmbH

PI-VR - VRED Professional Documentation - PI-VR GmbH

PI-VR - VRED Professional Documentation - PI-VR GmbH

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

<strong>VR</strong>ED <strong>Documentation</strong>You are here: Modules > Material Editor > Materials Tab > TrueLight Materials > Chrome MaterialChrome MaterialGetting startedUsing <strong>VR</strong>ED <strong>Professional</strong>Menus and icons tabScenegraphModulesTerminalMaterial EditorMaterials TabTrueLight MaterialsPhongUnicolor Paint MaterialMetallic Paint MaterialFlip Flop MaterialLine Chrome MaterialChrome MaterialBrushed Metal MaterialPlastic MaterialReflective Plastic MaterialTriplanar MaterialTriplanar ReflectiveMaterialGlass MaterialCarbon MaterialCarbon 2D MaterialTire MaterialSphereEnvironmentMaterialEnvironmentSwitchMaterialShadow MaterialSwitch MaterialMultipass MaterialNPR MaterialStandard MaterialsEditConvertAdditional OptionsLibrary TabTextures TabEnvironments TabAnimation TabAppearance TabInfo TabRendering TabVariants TabSearchSend QuestionChrome Material - creates a Truelight Crome Material. Using the Chrome Material chromic and metallicsurface behaviors can be simulated.Reflection Color - sets the chrome reflection color. When the chrome reflection is colored,then the reflected objects will also be colored.Smear - sets the reflection`s blur amount. Only supported in OpenGL rendering mode.Contrast - sets the reflection`s contrast level.Saturation - sets the reflection`s saturation level.Roughness - sets the diffuse chrome reflection amount. The higher the roughness value, theblurrier the reflection will get.Rough Chrome Settings - a bump structure can be added to the chrome material. Onlysupported in OpenGL rendering mode.Use Roughness - activates diffuse chrome reflections and bump structure.Structure Size - sets the bump structure size.Structure Intensity - sets the bump structure`s intensity.Noise Quality - sets the noise quality.Low - sets the noise quality to low. Low quality uses less memory.High - sets the noise quality to high. This allows even on extreme close upssharp and detailed noise structures.Incandescence Settings - the incandescence defines the shader´s self-illumination behavior.Incandescence Color - sets the self-illumination color.Incandescence Intensity - sets the self-illumination intensity.Use Texture - loads an image texture, which defines the self-illumination area and intensity.Repeat mode - sets the repeat mode of the texture. There are four modes, which can be set.Repeat - the texture will be repeated in all directions.Repeat Mirror - the texture will be repeated and mirrored in x- and y-axis on everyrepetition.Decal - the texture will not be repeated.Clamp - not the whole texture will be repeated. Only the last pixel of the texture will berepeated.Anisotrophy - sets the texture filter quality for the image texture. Value 1 is lowest quality.Value 16 is highest quality.Common SettingsOcclusion Color - sets the shader´s pre-calculated ambient occlusion´s color. ReadAppearance->Ambient Occlusion.Occlusion Intensity - sets the shader´s pre-calculated ambient occlusion´s intensity. ReadAppearance->Ambient Occlusion.Glow Intensity - sets the shader´s glow intensity. Glow is a post-processing effect. To renderthe glow effect the Postprocessing rendering must be activated.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!