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PI-VR - VRED Professional Documentation - PI-VR GmbH

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Repeat Mirror - the texture will be repeated and mirrored in x- and y-axis on everyrepetition.Decal - the texture will not be repeated.Clamp - not the whole texture will be repeated. Only the last pixel of the texture will berepeated.Anisotrophy - sets the texture filter quality for the image texture. Value 1 is lowest quality.Value 16 is highest quality.Input Gamma - sets the texture image gamma correction.Bump TextureUse Structure - activates a procedural bump structure.Use Texture - loads an image texture for the bump channel. The image will be used as apattern on the surfaces. Read MaterialEditor -> Textures for texture placement.Repeat mode - sets the repeat mode of the texture. There are four modes, which can be set.Repeat - the texture will be repeated in all directions.Repeat Mirror - the texture will be repeated and mirrored in x- and y-axis on everyrepetition.Decal - the texture will not be repeated.Clamp - not the whole texture will be repeated. Only the last pixel of the texture will berepeated.Anisotrophy - sets the texture filter quality for the image texture. Value 1 is lowest quality.Value 16 is highest quality.Parallax Intensity - sets the parallax shift interpretation of the bump image texture.Bump Intensity - sets the bump intensity interpretation of the bump image texture.Structure Size - sets the structure size when the procedural bump structure is activated.Bump Type - sets the bump type. In OpenGL mode the bump mapping can be drawn as bumpmap or as displacement map. In Raytracing rendering mode only bump mapping is supported.Noise Quality - sets the procedural bump structure texture quality.Incandescence Settings - the incandescence defines the shader`s self-illumination behavior.Incandescence Color - sets the self-illumination color.Incandescence Intensity - sets the self-illumination intensity.Use Texture - loads an image texture, which defines the self-illumination area and intensity.Repeat mode - sets the repeat mode of the texture. There are four modes, which can be set.Repeat - the texture will be repeated in all directions.Repeat Mirror - the texture will be repeated and mirrored in x- and y-axis on everyrepetition.Decal - the texture will not be repeated.Clamp - not the whole texture will be repeated. Only the last pixel of the texture will berepeated.Anisotrophy - sets the texture filter quality for the image texture. Value 1 is lowest quality.Value 16 is highest quality.Common SettingsOcclusion Color - sets the shader´s pre-calculated ambient occlusion´s color. ReadAppearance->Ambient Occlusion.

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