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PI-VR - VRED Professional Documentation - PI-VR GmbH

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<strong>VR</strong>ED <strong>Documentation</strong>You are here: Using <strong>VR</strong>ED <strong>Professional</strong> > Preferences > Import > TesselationTesselationGetting startedUsing <strong>VR</strong>ED <strong>Professional</strong>InterfaceTerminalScript EditorNavigation in RenderviewSelectionTransformNode attributesPreferencesCameraCluster ClientDevicesExportFileIOGeometry MarkerImportCADTesselationMain WindowMaterial LibraryNavigatorPluginsRaytracing OptionsRenderOptionsScriptTemperature SimulationViewPointsWebInterfaceMenus and icons tabScenegraphModulesSearchSend QuestionTessellationTessellation - QualityTolerance - sets the maximum triangleaberration for tessellation from the b-splines.If there are further tessellationtolerances added, then there will be anLOD node generated for each importedfile. The tolerance values will define thetessellation aberration for each LODnode?s child. The amount of children isdefined by the amount of tolerancevalues.With the Add and Remove button,tessellation values can be added orremoved.Offset factor - sets the offset for the following tessellation tolerance valuedepending on the previously created.TopologyCreate new - Rebuilds a completely new geometry based on the imported b-splines.Reuse existing if any - Refines the geometry according to the set tessellationsettings. The new tessellation is based on the currently set tessellation in theimported data, if there is already a tessellation existing.No topology - does not tessellate geometries.Tolerance - aberration of the tessellated geometries from the b-splines.Check Orientation - ensures that normals of seamless patches are oriented tothe same direction.

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