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PI-VR - VRED Professional Documentation - PI-VR GmbH

PI-VR - VRED Professional Documentation - PI-VR GmbH

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<strong>VR</strong>ED <strong>Documentation</strong>You are here: Modules > Appearance Tab > Geometry Editor > TesselationTesselationGetting startedUsing <strong>VR</strong>ED <strong>Professional</strong>Menus and icons tabScenegraphModulesTerminalMaterial EditorAnimation TabAppearance TabAmbient OcclusionGeometry EditorNormalsTesselationDecoreLight EditorInfo TabRendering TabVariants TabSearchSend QuestionTesselationThe tessellation tab provides the functionality forretessellation of surface (NURBS) data in the Scene.The tolerance value defines the maximumapproximation for smoothness of tessellatedgeometry. The lower the vaule, the smoother theresult and the higher the polygon count.Convert to convex primitives:Converts non-convex primitives to convex primitives.

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