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PI-VR - VRED Professional Documentation - PI-VR GmbH

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<strong>VR</strong>ED <strong>Documentation</strong>You are here: Modules > Animation Tab > Curve EditorCurve EditorGetting startedUsing <strong>VR</strong>ED <strong>Professional</strong>Menus and icons tabScenegraphModulesTerminalMaterial EditorAnimation TabAnimationCameraSequencerCurve EditorClip MakerAppearance TabInfo TabRendering TabVariants TabSearchSend QuestionCurveEditor - The CurveEditor allows the user tocreate and modify animations. Select the object to beanimated. Scrubbing through the CurveEditor`sTimeline the RenderView will render the playbacksettings defined in the CurveEditor, including MotionBlur settings, FOV and others.Buttons TabKey All - creates a key at the currentframe for all object attributes listed inthe CurveEditor`s scenegraph.Key Sel - creates a key at the current frame for the selected attributes in theCurveEditor`s scenegraph.Conv Key - creates a keyframe for all parametrs at the time position with theexisting spline values.Move - Left Mouse Drag to moves selected keys. Keys can be moved inhorizontal and vertical direction.Press CTL+Y to lock the key movement to the vertical axis.Moving a key on the vertical axis changes the attributes value.Press CTL+X to lock the key movement to the horizontal axis.Moving a key on the horizontal axis changes the key`s frame time.Ins - inserts a key at a specific position and value. To insert a key press LeftMouse button. Keys can be inserted when only a single parameter is selected.Del - deletes a key. To delete keys, press Left Mouse bottom.Block - a Block is a bin, in which animations can be stored. When a animation iscreated it can be stored in a Block. It can be accessed and edited at any timelater. Furthermore Blocks can be used in the ClipEditor to arrange more complexanimations. All objects can have an unlimited amount of Blocks. Each Block hasthe length of the first keyframe position to the last keyframe position. When aBlock is selected the keyed animation curves will be drawn in the CurvesGraph.To create an Animation Block press the Block button.Curve Tangents - Tangents describe the entry and exit of curve segments froma key. This menu operates on the shape of curve segments around selectedkeys.ConstantSpecifying a stepped tangent creates an animation curve whose out tangent is aflat curve.The curve segment is flat (horizontal), so the value changes at the key withoutgradation.LinearSpecifying a linear tangent creates an animation curve as a straight line joiningtwo keys. If the in and out tangent is linear, the curve segment before andbehind the key is a straight line.FlatSets the in and out tangents of the key to be horizontal (with a slope of 0degrees). When a ball reaches its ascent, it hangs in the air for a brief time

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