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PI-VR - VRED Professional Documentation - PI-VR GmbH

PI-VR - VRED Professional Documentation - PI-VR GmbH

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<strong>VR</strong>ED <strong>Documentation</strong>You are here: Modules > Material Editor > Materials Tab > TrueLight Materials > PhongPhongGetting startedUsing <strong>VR</strong>ED <strong>Professional</strong>Menus and icons tabScenegraphModulesTerminalMaterial EditorMaterials TabTrueLight MaterialsPhongUnicolor Paint MaterialMetallic Paint MaterialFlip Flop MaterialLine Chrome MaterialChrome MaterialBrushed Metal MaterialPlastic MaterialReflective Plastic MaterialTriplanar MaterialTriplanar ReflectiveMaterialGlass MaterialCarbon MaterialCarbon 2D MaterialTire MaterialSphereEnvironmentMaterialEnvironmentSwitchMaterialShadow MaterialSwitch MaterialMultipass MaterialNPR MaterialStandard MaterialsEditConvertAdditional OptionsLibrary TabTextures TabEnvironments TabAnimation TabAppearance TabInfo TabRendering TabVariants TabSearchSend QuestionPhong - creates a Truelight Phong Material. ThePhong material uses the Phong shading algorithm.Diffuse Color - sets the shader`s diffusereflection color. This is the color the shader willadopt, when the light reflection of the surfaceis spread to a brought range of directions.Specular Color - sets the shader`s color forspecular reflection.Specular reflection behavior is described by thelaw of reflection which states that the directionof incoming light (the incident ray), and thedirection of outgoing light reflected (thereflected ray) make the same angle withrespect to the surface normal, thus the angle ofincidence equals the angle of reflection.Roughness - the Roughness parameter definesthe amount of diffuse reflection and, itscomplement specular reflection. The higher theroughness value, the more diffuse reflectionwill be rendered.Color TextureUse Texture - loads an image texture for thediffuse color channel. The image will be usedas a pattern on the surfaces. ReadMaterialEditor -> Textures for textureplacement.Use Alpha Channel - uses the alpha channelof the image texture if it has an alpha channel embedded.Repeat mode - sets the repeat mode of the texture. There are four modes, which can be set.Repeat - the texture will be repeated in all directions.Repeat Mirror - the texture will be repeated and mirrored in x- and y-axis on everyrepetition.Decal - the texture will not be repeated.Clamp - not the whole texture will be repeated. Only the last pixel of the texture will berepeated.Anisotrophy - sets the texture filter quality for the image texture. 1 is lowest quality. 16 ishighest quality.Input Gamma - sets the texture image gamma correction.Specular TextureUse Texture - loads an image texture for the specular color channel. The image will be usedas a pattern on the surfaces. Read MaterialEditor -> Textures for texture placement.Repeat mode - sets the repeat mode of the texture. There are four modes, which can be set.Repeat - the texture will be repeated in all directions.

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