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PI-VR - VRED Professional Documentation - PI-VR GmbH

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Occlusion Intensity - sets the shader´s pre-calculated ambient occlusion´s intensity. ReadAppearance->Ambient Occlusion.Glow Intensity - sets the shader´s glow intensity. Glow is a post-processing effect. To renderthe glow effect the Postprocessing rendering must be activated.Read Rendering-> Post-Processing ->Post FX.Glow is only supported in OpenGL rendering mode.See Through - renders the shader transparent. See Trough is only supported in OpenGLrendering mode.Compress Textures - compresses all used textures to reduce memory usage.Raytracing Settings - these settings take only effect in Raytracing rendering mode.Max Reflection Depth - sets the maximum amount of reflections a light raymay encounter.Reflection Trace Threshold - sets the minimum threshold value of each pixelfor reflections.Interactive Quality - sets the render-quality mode and render-quality levelduring RenderView interaction.Quality Mode - there are four quality modes.Precomputed Illumination - no Sampling takles place. Only theprecomputed illumination settings from the surrounding HDR willbe taken into accountSample Direct Light - only direct light rays will be rendered andsampled.Sample Indirect Light - only indirect light rays will be renderedand sampled.Full Global Illumination - direct and indirect Lightrays will berendered and sampled.Reflection Quality - sets the Qualtiy of sampling for the interactive modeIBL Settings - sets which sampling quality value will be used for the imagedbased light samples.Use Environment Settings - uses the sampling quality of thecurrently used SphereEnvironmentMaterial.Use Material Settings - uses the material´s specific samplingquality which can be set in "IBL Quality".IBL Quality - sets the Sampling Quality of the light sampleswhich are casted from the currently usedSphereEnvironmentMaterial. Only active when "Use MaterialSettings" is selected.Still-frame Quality - sets the render-quality mode and render-quality levelduring still frame filtering.Quality Mode - there are four quality modes.Precomputed Illumination - no Sampling takles place. Only theprecomputed illumination settings from the surrounding HDR willbe taken into accountSample Direct Light - only direct light rays will be rendered andsampled.Sample Indirect Light - only indirect light rays will be renderedand sampled.Full Global Illumination - direct and indirect Lightrays will berendered and sampled.

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