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PI-VR - VRED Professional Documentation - PI-VR GmbH

PI-VR - VRED Professional Documentation - PI-VR GmbH

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<strong>VR</strong>ED <strong>Documentation</strong>You are here: Modules > Material Editor > Materials Tab > TrueLight Materials > Shadow MaterialShadow MaterialGetting startedUsing <strong>VR</strong>ED <strong>Professional</strong>Menus and icons tabScenegraphModulesTerminalMaterial EditorMaterials TabTrueLight MaterialsPhongUnicolor Paint MaterialMetallic Paint MaterialFlip Flop MaterialLine Chrome MaterialChrome MaterialBrushed Metal MaterialPlastic MaterialReflective Plastic MaterialTriplanar MaterialTriplanar ReflectiveMaterialGlass MaterialCarbon MaterialCarbon 2D MaterialTire MaterialSphereEnvironmentMaterialEnvironmentSwitchMaterialShadow MaterialSwitch MaterialMultipass MaterialNPR MaterialStandard MaterialsEditConvertAdditional OptionsLibrary TabTextures TabEnvironments TabAnimation TabAppearance TabInfo TabRendering TabVariants TabSearchSend QuestionShadow Material - creates a Truelight Shadow material. The Shadow Material is by default a transparentmaterial, that only becomes shaded at areas of pre-calculated ambient occlusion shadows, shadowscalculated by the linear lights sources or global illumination light sources.Shadow Settings - defines the color and intensity of the shaded areas.Occlusion Color - sets the color of the pre-calculated ambient occlusion shadows.Shadow Color - sets the shadow color of all light sources.Opacity ModeTransparent - render the Shadow Material by default transparent.Solid - render the Shadow Material by default white.Soft key - sets the render priority of the Shadow Material. Only supported in OpenGL mode.

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