12.07.2015 Views

PI-VR - VRED Professional Documentation - PI-VR GmbH

PI-VR - VRED Professional Documentation - PI-VR GmbH

PI-VR - VRED Professional Documentation - PI-VR GmbH

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

<strong>VR</strong>ED <strong>Documentation</strong>You are here: Menus and icons tab > Icons tabIcons tabGetting startedUsing <strong>VR</strong>ED <strong>Professional</strong>Menus and icons tabMenusIcons tabScenegraphModulesSearchSend QuestionFile New - Creates a new and empty scene. the current scene will be closed.File Open -> File --> OpenAdd File -> File --> AddSave File -> File --> SaveCreate Snapshot -> File --> Export --> ImageCreate Movie -> File --> Export --> MovieUndo - Sets the scene to a previous state by undoing the last changes. The amount ofchanges which can be undone depends on the defined length of the undo cue. Caution: amountof memory usage is depending on the length of the undo cue.History - Opens the Undo/ Redo history window. In the Undo/ Redo History window allundo and redo steps that have taken place are listed.Redo - Executes actions, which have been removed due to the action of the undofunction.Trash - Holds objects, which have been deleted from the Scenegraph. Objects moved tothe Trash can be recreated, as long the Trash has not been cleared. Using the Trash results inadditional memory usage. Clearing the Trash deletes it`s content unrecoverable.Show/Hide Scenegraph - With the Show/Hide Scenegraph Button the Scenegraph`svisibility can be toggled on and off.Show/Hide Modules - With the Show/Hide Modules Button the Module Tab`s visibilitycan be toggled on and off.Toggle Simulation - The Toggle Simulation Button disables or activates the <strong>VR</strong>EDSimulation engine.Disable rendering - disables rendering in the viewportRender modesWireframe - Activates wireframe-rendering mode. All objects are drawn as shaded wireframemeshes. Only supported in Open GL render modes.Vertex/Face Normal Rendering - Activates the Vertex and Face Normal rendering mode. Allobjects are rendered with green, blue, gold or magenta shading. Each color gives feedbackabout the each normal direction. Only supported in Open GL render modes.Green --> Face and Vertex Normals are consistent and directing towards the camera.Blue --> Face and Vertex Normals are consistent and directing away from the camera.Gold --> Face and Vertex Normals are inconsistent. The Face Normals are directing away fromthe camera, while the Vertex Normals are directing towards the camera.Magenta --> Face and Vertex Normals are inconsistent. The Face Normals are directing

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!