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PI-VR - VRED Professional Documentation - PI-VR GmbH

PI-VR - VRED Professional Documentation - PI-VR GmbH

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<strong>VR</strong>ED <strong>Documentation</strong>You are here: Modules > Material Editor > Materials Tab > TrueLight Materials > Metallic Paint MaterialMetallic Paint MaterialGetting startedUsing <strong>VR</strong>ED <strong>Professional</strong>Menus and icons tabScenegraphModulesTerminalMaterial EditorMaterials TabTrueLight MaterialsPhongUnicolor Paint MaterialMetallic Paint MaterialFlip Flop MaterialLine Chrome MaterialChrome MaterialBrushed Metal MaterialPlastic MaterialReflective Plastic MaterialTriplanar MaterialTriplanar ReflectiveMaterialGlass MaterialCarbon MaterialCarbon 2D MaterialTire MaterialSphereEnvironmentMaterialEnvironmentSwitchMaterialShadow MaterialSwitch MaterialMultipass MaterialNPR MaterialStandard MaterialsEditConvertAdditional OptionsLibrary TabTextures TabEnvironments TabAnimation TabAppearance TabInfo TabRendering TabVariants TabSearchSend QuestionMetallic Paint Material - creates a Truelight Metallic Paint Material. The Metallic Paint Material offers ashading model suited for metallic painted surfaces like metallic carpaint.Base Color - sets the diffuse reflection color of the Metallic Paint Material. This is the color theshader will adopt, when the surfaces is globally light.Flake Settings - the flake settings defines the metallic flakes behavior, whichare embedded in metallic paints. The metallic flakes have strong specular lightreflection and are layered on top of the base shading color.Flake color - Sets the metallic shiny flakes` base color.Roughness - the Roughness parameter defines the amount of diffuse reflectionand, its complement specular reflection. The higher the roughness value, themore diffuse reflections will be rendered.Flake Size - sets the flake size.Flake Intensity - sets the flakes contrast value of each flakes` normaldirection.Clearcoat Settings - sets the clearcoat color. The clearcoat is a transparent, stronglyreflective paint layer on the base paint layer.Clearcoat Color - sets the clearcoat color.Reflectivity - sets the clearcoat reflective intensity.Orange Peel - activates a noisy bump structure in the shader.Orange Peel Frequency - sets the bump structure`s noise frequency.Orange Peel Intensity - sets the bump structure`s intensity.Noise Quality - sets the noise quality.Low - sets the noise quality to low. Low quality uses less memory.High - sets the noise quality to high. This allows even on extremeclose ups sharp and detailed noise structures.Incandescence Settings - the incandescence defines the shader`s self-illumination behavior.Incandescence Color - sets the self-illumination color.Incandescence Intensity - sets the self-illumination intensity.Use Texture - loads an image texture, which defines the self-illumination area and intensity.Repeat mode - sets the repeat mode of the texture. There are four modes, which can be set.Repeat - the texture will be repeated in all directions.Repeat Mirror - the texture will be repeated and mirrored in x- and y-axis on everyrepetition.Decal - the texture will not be repeated.Clamp - not the whole texture will be repeated. Only the last pixel of the texture will berepeated.Anisotrophy - sets the texture filter quality for the image texture. Value 1 is lowest quality.Value 16 is highest quality.

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