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PI-VR - VRED Professional Documentation - PI-VR GmbH

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Reflection Quality - sets the Qualtiy of sampling for the interactive modeIBLSettings - sets which sampling quality value will be used for the imagedbased light samples.Use Environment Settings - uses the sampling quality of thecurrently used SphereEnvironmentMaterial.Use Material Settings - uses the material´s specific samplingquality which can be set in "IBL Quality".IBL Quality - sets the Sampling Quality of the light sampleswhich are casted from the currently usedSphereEnvironmentMaterial. Only active when "Use MaterialSettings" is selected.Environment Settings - sets the environment settings for HDRI lighting.Environment - Click Right Mouse Button to select the HDR - Image that shouldbe used as light source. Read SphereEnvironmentMaterial.Lighting Mode - the lighting mode menu sets which light model will be used forthe shader. There are five different lighting models.IBL + Indirect + OpenGL - the shader will be affected by the HDR image, by thepre-calculated or interactive Global Illumination rendering and by the direct lightsources placed in the scene.IBL + Indirect - the shader will be affected by the HDR Image and by the precalculatedor interactive Global Illumination rendering.IBL + OpenGL - the shader will be affected by the HDR Image and the directlight sources placed in the scene.IBL - only the HDR Image will affect the shader.OpenGL - only direct light sources placed in the scene will affect the shader.

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