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PI-VR - VRED Professional Documentation - PI-VR GmbH

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<strong>VR</strong>ED <strong>Documentation</strong>You are here: Modules > Appearance Tab > Geometry Editor > NormalsNormalsGetting startedUsing <strong>VR</strong>ED <strong>Professional</strong>Menus and icons tabScenegraphModulesTerminalMaterial EditorAnimation TabAppearance TabAmbient OcclusionGeometry EditorNormalsTesselationDecoreLight EditorInfo TabRendering TabVariants TabSearchSend QuestionThe Normals Tab contains all functionalities to modifyand correct geometries' face and vertex normals.Calc vertex Normals:Crease Angle: The Crease Angle sets the smoothnessof all vertex normals of an object. The less the degreeangle is entered the harder the vertex normals areset. A value of 0 degrees let a geometry appearfacetted. A value of 45 degrees let a geometry appearsmooth.Crease Angle 0°Crease Angle 45°Make Face and Vertex normals consistent:Sometimes the geometries' face and vertex normals are facing to different directions. This button sets faceand vertex normals to one direction.

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