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PI-VR - VRED Professional Documentation - PI-VR GmbH

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<strong>VR</strong>ED <strong>Documentation</strong>You are here: Modules > Material Editor > Textures TabTextures TabGetting startedUsing <strong>VR</strong>ED <strong>Professional</strong>Menus and icons tabScenegraphModulesTerminalMaterial EditorMaterials TabLibrary TabTextures TabEnvironments TabAnimation TabAppearance TabInfo TabRendering TabVariants TabSearchSend QuestionTextures - in the textures tab material textures canbe positioned on the selected objects. By default <strong>VR</strong>EDuses the UV layout any imported object already has.Caution: As soon any change is made in thetexture editor the previous UV layout will befully replaced with a planar projection.The textures and textures´- attributes usedby the selected material are listed in thetexture window.Mapping - sets the planar projectionsettings.Plane Visibility - sets the planarprojection plane visibility.Repeat X - sets the texture´s repetitionon x-axis.Repeat Y - sets the texture´s repetitionon y-axis.Offset X - sets the texture offset value.The Offset X defines how far the textureis shifted from the projection´s centerposition on the x axis.Offset Y - sets the texture offset value. The Offset Y defines how far the textureis shifted from the projection´s center position on the y axis.Rotation - sets the textures orientation. The Rotation value defines the amountof degree the texture is rotated away from the projection plane´s orientation.Map - updates the texture placement.Align plane - the projection plane will be aligned to the object´s normal direction.Instant mapping - activates texture placement updates as soon changes have taken place.

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