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PI-VR - VRED Professional Documentation - PI-VR GmbH

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<strong>VR</strong>ED <strong>Documentation</strong>You are here: Modules > Material Editor > Materials Tab > TrueLight Materials > EnvironmentSwitch MaterialEnvironmentSwitch MaterialGetting startedUsing <strong>VR</strong>ED <strong>Professional</strong>Menus and icons tabScenegraphModulesTerminalMaterial EditorMaterials TabTrueLight MaterialsPhongUnicolor Paint MaterialMetallic Paint MaterialFlip Flop MaterialLine Chrome MaterialChrome MaterialBrushed Metal MaterialPlastic MaterialReflective Plastic MaterialTriplanar MaterialTriplanar ReflectiveMaterialGlass MaterialCarbon MaterialCarbon 2D MaterialTire MaterialSphereEnvironmentMaterialEnvironmentSwitchMaterialShadow MaterialSwitch MaterialMultipass MaterialNPR MaterialStandard MaterialsEditConvertAdditional OptionsLibrary TabTextures TabEnvironments TabAnimation TabAppearance TabInfo TabRendering TabVariants TabSearchSend QuestionEnvironment Switch Material - creates a bin shader, in which SphereEnvironment materials can be storedand selectively addressed. The Environment Switch Material can be assigned as a standardSphereEnvironment Material to any Truelight material.Choice - sets the SphereEnvironment material`s ID to be used. By changing theSphereEnvironment Switch material`s Choice ID different SphereEnvironment materials can beconnected to instantly to all Truelight materials.Right Mouse Click to list all existing SphereEnvironment Materials. Select eachSphereEnvironment material to be connected to the Environment Switch Material. AllSphereEnvironment Materials connected will be listed in the Environment Switch Material.

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