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PI-VR - VRED Professional Documentation - PI-VR GmbH

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<strong>VR</strong>ED <strong>Documentation</strong>You are here: Modules > Material Editor > Materials Tab > Standard MaterialsStandard MaterialsGetting startedUsing <strong>VR</strong>ED <strong>Professional</strong>Menus and icons tabScenegraphModulesTerminalMaterial EditorMaterials TabTrueLight MaterialsStandard MaterialsSimple MaterialsChunk MaterialCGFX MaterialPhong MaterialEditConvertAdditional OptionsLibrary TabTextures TabEnvironments TabAnimation TabAppearance TabInfo TabRendering TabVariants TabSearchSend QuestionThis chapter provides information about standard OpenGL shaders, available in <strong>VR</strong>ED <strong>Professional</strong>.

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