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PI-VR - VRED Professional Documentation - PI-VR GmbH

PI-VR - VRED Professional Documentation - PI-VR GmbH

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<strong>VR</strong>ED <strong>Documentation</strong>You are here: Modules > Material Editor > Materials Tab > TrueLight Materials > Carbon MaterialCarbon MaterialGetting startedUsing <strong>VR</strong>ED <strong>Professional</strong>Menus and icons tabScenegraphModulesTerminalMaterial EditorMaterials TabTrueLight MaterialsPhongUnicolor Paint MaterialMetallic Paint MaterialFlip Flop MaterialLine Chrome MaterialChrome MaterialBrushed Metal MaterialPlastic MaterialReflective Plastic MaterialTriplanar MaterialTriplanar ReflectiveMaterialGlass MaterialCarbon MaterialCarbon 2D MaterialTire MaterialSphereEnvironmentMaterialEnvironmentSwitchMaterialShadow MaterialSwitch MaterialMultipass MaterialNPR MaterialStandard MaterialsEditConvertAdditional OptionsLibrary TabTextures TabEnvironments TabAnimation TabAppearance TabInfo TabRendering TabVariants TabSearchSend QuestionCarbon Material - creates a Truelight Carbon Material. The Carbon Material simulates carbon surfaces.Diffuse Color - sets the shader´s diffuse reflection color. This is the color the shader willadopt, when the light reflection of the surface is spread to a brought range of directions.Glossy Color - sets the shader´s glossy reflection color. this is the reflection color for glossyreflections.Specular Color - sets the shader´s color for specular reflection.Specular reflection behavior is described by the law of reflection which states that the directionof incoming light (the incident ray), and the direction of outgoing light reflected (the reflectedray) make the same angle with respect to the surface normal, thus the angle of incidenceequals the angle of reflection.Roughness - the Roughness parameter defines the amount of diffuse reflection and, itscomplement specular reflection. The higher the roughness value, the more diffuse reflectionwill be rendered.Reflectivity - Sets the material´s reflectivity intensity.Carbon Pattern Settings - defines the carbon pattern.Pattern - there are four different pattern types, according which carbonstructures are usually sewed.2X2 -image_01-cabon.png3X1 staircase - image_02-cabon.png3X1 interleave - image_03-cabon.png5X1 -image_04-cabon.pngPattern Size - sets the carbon structure size.Pattern Intensity - sets the fissure depth intensity.Pattern Orientation (Rotate X, Y, Z) - sets the pattern direction on x, y and zprojection direction.Bump TextureUse Structure - activates a procedural bump structure.Bump Intensity - sets the bump intensity interpretation of the bump imagetexture.Structure Size - sets the structure size when the procedural bump structure isactivated.Noise Quality - sets the procedural bump structure texture quality.Incandescence Settings - the incandescence defines the shader´s self-illumination behavior.Incandescence Color - sets the self-illumination color.Incandescence Intensity - sets the self-illumination intensity.Use Texture - loads an image texture, which defines the self-illumination area and intensity.Repeat mode - sets the repeat mode of the texture. There are four modes, which can be set.Repeat - the texture will be repeated in all directions.Repeat Mirror - the texture will be repeated and mirrored in x- and y-axis on every

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