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PI-VR - VRED Professional Documentation - PI-VR GmbH

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towards the camera, while the Vertex Normals are directing away from the camera.Discontinuity Rendering - Activates the discontinuity-rendering mode. The Discontinuityrendering mode helps evaluating surfaces quality. Cracks can easily being noticed. Onlysupported in Open GL render modes.Ambient Occlusion Rendering - Activates the Ambient Occlusion rendering mode. TheAmbient Occlusion rendering shows a grayscale rendering, in which the pre-calculated ambientocclusion can be evaluated. Only supported in Open GL render modes.Indirect Illumination rendering - Activates the Indirect Illumination rendering. The IndirectIllumination rendering shows a grayscale rendering, in which the pre-calculated indirectillumination can be evaluated. Only supported in Open GL render modes.NPR Mode - Activates the non-realistic rendering mode. The NPR rendering is an Open GLrender mode, which allows user to render cartoonish rendering. The NPR shading supportsoutline rendering.Analytic Low Quality - Activates the Analytic Low Quality rendering mode. The Analytic LowQuality rendering mode is an Open GL render mode. In this render mode only basic shadingstructures are activated and real-time shadows are deactivated. The Analytic Low Qualityrendering ensures high frame rates at a low visual quality. Reflections are disabled.Analytic High Quality - The Analytic High Quality rendering mode is an Open GL rendermode. In this render mode only basic shading structures are activated and real-time shadowsare supported. The Analytic High Quality rendering ensures high frame rates at a mediumvisual quality. Reflections are supported.Realistic Low Quality - Activates the Realistic Low Quality rendering mode. The Realistic LowQuality rendering mode is an Open GL render mode. In this render mode TrueLight shadingstructures are supported. Real-time shadows are deactivated. The Realistic High Qualityrendering ensures high frame rates.Realistic High Quality - Activates the Realistic High Quality rendering mode. The RealisticHigh Quality rendering mode is an Open GL render mode. In this render mode TrueLightshading structures are supported. Real-time shadows are also supported. The Realistic HighQuality rendering supports all graphic effects for photorealistic rendering quality.Raytracing - Activates Raytracing rendering. The Raytracing rendering modes supports allRaytracing-Rendering features as reflections, refractions, glossy reflections, global illumination,Subsurface-Scattering and more. All these effects can be activated on a per material base orby using overrides. Read MaterialEditor Module and RaytracingSettings Module.RendersettingsTwo Sided Lighting - Activates Two Sided Lighting rendering for simple material. Truelightmaterials support two-sided lighting by default.Specular Texture Highlights - Activates Specular Texture Highlights rendering for simplematerials. Truelight materials support specular texture highlights by default.Backface Culling - Activates Backface Culling to reduce the amount of drawn triangles tospeed up refresh rates. Raytraced rendering mode is always drawn double sided.Small Feature Culling - Activates Small Feature Culling. Small Feature Culling result in higherframe rates for scene, which have a huge amount of very small objects (meshes).Occlusion Culling - Activates Occlusion Culling algorithm to speed up frame rates. OcclusionCulling does not take effect in Raytraced rendering mode.Depth Only Pass - Activates Depth Only Pass algorithm to speed up frame rates. Depth onlyPass does not take effect in Raytraced mode.Realtime-Antialiasing ? activates realtime antialising for OpenGL rendering. Edges will beantialiased during navigation in the RenderView. Activating the Realtime-Antialiasing will usemore render-resources. The Realtime-Antialiasing can be set to Off/Low/Medium and High.Still Antialiasing ? activates the antialiasing process, when there is no action in theRenderView for more than one second.HQ Antialiasing ? activates a dual rendering mode. During ineraction in the RenderView theRenderView rendering is set to OpenGL rendering mode, when still aliasing starts theRenderView rendering switches to Raytraced rendering mode.Raytracing downscale ? activates the Raytracing downscale mode for Raytraced rendering

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