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PI-VR - VRED Professional Documentation - PI-VR GmbH

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<strong>VR</strong>ED <strong>Documentation</strong>You are here: Modules > Material Editor > Materials Tab > TrueLight Materials > Switch MaterialSwitch MaterialGetting startedUsing <strong>VR</strong>ED <strong>Professional</strong>Menus and icons tabScenegraphModulesTerminalMaterial EditorMaterials TabTrueLight MaterialsPhongUnicolor Paint MaterialMetallic Paint MaterialFlip Flop MaterialLine Chrome MaterialChrome MaterialBrushed Metal MaterialPlastic MaterialReflective Plastic MaterialTriplanar MaterialTriplanar ReflectiveMaterialGlass MaterialCarbon MaterialCarbon 2D MaterialTire MaterialSphereEnvironmentMaterialEnvironmentSwitchMaterialShadow MaterialSwitch MaterialMultipass MaterialNPR MaterialStandard MaterialsEditConvertAdditional OptionsLibrary TabTextures TabEnvironments TabAnimation TabAppearance TabInfo TabRendering TabVariants TabSearchSend QuestionSwitch Material - creates a bin shader, in which Truelight materials can be stored and selectivelyaddressed.Choice - sets the SphereEnvironment material´s ID to be used. By changing theSphereEnvironment material`s Choice ID different SphereEnvironment materials can beconnected to instantly to all Truelight materials.Choice - sets the Switch material´s ID to be used. By changing the Switch material`s ChoiceID the user can switch the material assignment instantly.With the MaterialEditor´s copy and paste function Truelight Materials can be added.

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