12.07.2015 Views

PI-VR - VRED Professional Documentation - PI-VR GmbH

PI-VR - VRED Professional Documentation - PI-VR GmbH

PI-VR - VRED Professional Documentation - PI-VR GmbH

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

IBL Settings - sets which sampling quality value will be used for the imagedbased light samples.Use Environment Settings - uses the sampling quality of thecurrently used SphereEnvironmentMaterial.Use Material Settings - uses the material´s specific samplingquality which can be set in "IBL Quality".IBL Quality - sets the Sampling Quality of the light sampleswhich are casted from the currently usedSphereEnvironmentMaterial. Only active when "Use MaterialSettings" is selected.Still-frame Quality - sets the render-quality mode and render-quality levelduring still frame filtering.Quality Mode - there are four quality modes.Precomputed Illumination - no Sampling takles place. Only theprecomputed illumination settings from the surrounding HDR willbe taken into accountSample Direct Light - only direct light rays will be rendered andsampled.Sample Indirect Light - only indirect light rays will be renderedand sampled.Full Global Illumination - direct and indirect Lightrays will berendered and sampled.Reflection Quality - sets the Qualtiy of sampling for the interactive modeIBLSettings - sets which sampling quality value will be used for the imagedbased light samples.Use Environment Settings - uses the sampling quality of thecurrently used SphereEnvironmentMaterial.Use Material Settings - uses the material´s specific samplingquality which can be set in "IBL Quality".IBL Quality - sets the Sampling Quality of the light sampleswhich are casted from the currently usedSphereEnvironmentMaterial. Only active when "Use MaterialSettings" is selected.Environment Settings - sets the environment settings for HDRI lighting.Environment - Click Right Mouse Button to select the HDR - Image that shouldbe used as light source. Read SphereEnvironmentMaterial.Lighting Mode - the lighting mode menu sets which light model will be used forthe shader. There are five different lighting models.IBL + Indirect + OpenGL - the shader will be affected by the HDR image, by thepre-calculated or interactive Global Illumination rendering and by the direct lightsources placed in the scene.IBL + Indirect - the shader will be affected by the HDR Image and by the precalculatedor interactive Global Illumination rendering.IBL + OpenGL - the shader will be affected by the HDR Image and the directlight sources placed in the scene.IBL - only the HDR Image will affect the shader.OpenGL - only direct light sources placed in the scene will affect the shader.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!