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PI-VR - VRED Professional Documentation - PI-VR GmbH

PI-VR - VRED Professional Documentation - PI-VR GmbH

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<strong>VR</strong>ED <strong>Documentation</strong>You are here: Using <strong>VR</strong>ED <strong>Professional</strong> > Preferences > FileIO > OSB / VPBOSB / VPBGetting startedUsing <strong>VR</strong>ED <strong>Professional</strong>InterfaceTerminalScript EditorNavigation in RenderviewSelectionTransformNode attributesPreferencesCameraCluster ClientDevicesExportFileIOOptionsTexture search pathsMayaOSB / VPBGeometry MarkerImportMain WindowMaterial LibraryNavigatorPluginsRaytracing OptionsRenderOptionsScriptTemperature SimulationViewPointsWebInterfaceMenus and icons tabScenegraphModulesSearchSend QuestionOSB / VPBWriterFile compression - <strong>VR</strong>ED files can be savedwith file compression. This helps reducing theneeded disc space for the file. With the filecompression option the quality of filecompression can be defined.There are threeoptions:No file compression - Does notcompress files, which results inlarger <strong>VR</strong>ED files and shortsaving and loading times.Fast file compression - Doescompress files, which results insmaller file sizes. Saving andloading time will be longer.Best file compression - Does compress the data into very smallfiles, which saves a lot of disc space. Saving and loading filestakes longer.Inline Textures - Inline all textures used in the scene into the file.Texture Compression Type - Defines the quality in which inline textures will be embedded.None - Keeps all textures in their native file format and quality.Lossless - All textures will be compressed lossless.Lossy - All textures will be compressed to the smallest possible size, with losses taken inaccount.The user can set the quality in the quality tab.ReaderChecksum test - The checksum test ensures that the whole file was successfully read afterloading into <strong>VR</strong>ED. The checksum test causes long file loading times.

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