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PI-VR - VRED Professional Documentation - PI-VR GmbH

PI-VR - VRED Professional Documentation - PI-VR GmbH

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<strong>VR</strong>ED <strong>Documentation</strong>You are here: Modules > Animation Tab > SequencerSequencerGetting startedUsing <strong>VR</strong>ED <strong>Professional</strong>Menus and icons tabScenegraphModulesTerminalMaterial EditorAnimation TabAnimationCameraSequencerCurve EditorClip MakerAppearance TabInfo TabRendering TabVariants TabSearchSend QuestionSequencer - The Sequencer Module allows the userto setup command sequences. These sequences willbe executed in a batch process from top to bottom.Sequences can be executed initially by the user, or byother actions in the application which can be set bythe user. All entries are case sensitive.Create Sequence - creates a sequence nodein which actions can be queued.Create Action - actions are function sets,which can be used to activate and edit settingsin <strong>VR</strong>ED.setEnvironmentVariable - sets the<strong>VR</strong>ED project´s environment variables.name - sets the variable´sname.value - sets the variable´svalue.enable Simulation - sets the simulation state. The simulation state defineswhether animation can be executed or not.state - sets the simulation state.state value´s - true/ false.show InitialView - activates the initialView position.jump Viewpoint - sets the camera to a viewpoint´s position. Viewpoints can beset in the ViewPoints module.name - sets the viewpoint´s name.enable ViewPointsAnimation - starts a viewpoint animation. A viewpointanimation is an animation that runs through all ViewPoints created with theViewPoints speed settings.state - sets the ViewPointsAnimation state.state value´s - true/ false.setActiveSnapshotMovieRenderPasses - activates render-passes for imagerendering.beauty_pass - true/ falsediffuse_ibl_pass - true/ falsediffuse_light_pass - true/ falseglossy_ibl_pass - true/ falseglossy_light_pass - true/ falsespecular_ibl_pass - true/ flasespecular_light_pass - true/ falseincandescence_pass - true/ falseindirect_pass - true/ false

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