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PI-VR - VRED Professional Documentation - PI-VR GmbH

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<strong>VR</strong>ED <strong>Documentation</strong>You are here: Modules > Material Editor > Materials Tab > Standard Materials > Phong MaterialPhong MaterialGetting startedUsing <strong>VR</strong>ED <strong>Professional</strong>Menus and icons tabScenegraphModulesTerminalMaterial EditorMaterials TabTrueLight MaterialsStandard MaterialsSimple MaterialsChunk MaterialCGFX MaterialPhong MaterialEditConvertAdditional OptionsLibrary TabTextures TabEnvironments TabAnimation TabAppearance TabInfo TabRendering TabVariants TabSearchSend QuestionPhong Material - creates a Phong Material. The Phong Material is a simple phong shading model, whichdoes not support any HDRI lighting. The simple Material is only visible, when it is light by standard lightsources.FrontAmbient - sets the Simple Material´s ambient light reflection color.Diffuse Color - sets the shader´s diffuse reflection color. This is the color theshader will adopt, when the light reflection of the surface is spread to a broughtrange of directions.Specular Color - sets the shader´s color for specular reflection. Specularreflection behavior is described by the law of reflection which states that thedirection of incoming light (the incident ray), and the direction of outgoing lightreflected (the reflected ray) make the same angle with respect to the surfacenormal, thus the angle of incidence equals the angle of reflection.Emission - sets the shader´s illumination color and intensity.Shininess - sets the surface´s specular spread.Transparent - sets the surface´s transparency.

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