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PI-VR - VRED Professional Documentation - PI-VR GmbH

PI-VR - VRED Professional Documentation - PI-VR GmbH

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<strong>VR</strong>ED <strong>Documentation</strong>You are here: Using <strong>VR</strong>ED <strong>Professional</strong> > Preferences > RenderOptions > VisualisationVisualisationGetting startedUsing <strong>VR</strong>ED <strong>Professional</strong>InterfaceTerminalScript EditorNavigation in RenderviewSelectionTransformNode attributesPreferencesCameraCluster ClientDevicesExportFileIOGeometry MarkerImportMain WindowMaterial LibraryNavigatorPluginsRaytracing OptionsRenderOptionsVisualisationVisualisation AdvancedBackgroundMiscScriptTemperature SimulationViewPointsWebInterfaceMenus and icons tabScenegraphModulesSearchSend QuestionVisualizationLightingHeadlight - Sets the default setting for the headlight.Auto - Auto keeps the headlight ON by default until the first Truelight Shader isused. Then the Headlight will be set to OFF.On - Switches the headlight on by default.Off - Switches the headlight off by default.Use point headlight - Uses a Pointlight as headlight instead of a directionallight.Correct two sided lighting - Renders all shaders double sided.SelectionWireframe - Draws wireframe of all selected objects.Color - Sets the wireframe color.Always in front - Draws the wireframe always on top of all objects, even ifothers cover the selected.AntialiasingRealtime Antiliasing - Activates by default the realtime antialiasing forOpenGL render-mode.Quality - Sets the realitme antialiasing quality for OpenGL mode: Low, Medium,HighStill Antialiasing - Activates by default the Still antialiasing rendering forOpenGL and Raytracing Render mode.Enable after - Sets the duration of no user input, before still antialiasing startscalculating.High Quality - Sets a high quality override for antialiasing quality level.DisplayGamma (r,g,b) - Sets the default display gamma values.Whitepoint - Sets the default display whitepoint value.Limit Near / Far plane - Sets the default near and far clipping plane. Allobjects closer to the camera than the near clipping plane distance will be clipped(not drawn anymore). All objects further away from the camera than the farclipping plane distance will be clipped( not drawn anymore).Navigation HelpShow coordinate system - Renders a miniature coordinate system in thebottom left RenderView corner.z-up - Sets the z axis by default as up axis.Show Navigation Cube - Renders the <strong>VR</strong>ED-Navigation by default in the righttop corner of the RenderView.

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