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PI-VR - VRED Professional Documentation - PI-VR GmbH

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lowest quality. Value 16 is highest quality.Input Gamma - sets the texture image gamma correction.Bump TextureUse Structure - activates a procedural bump structure.Use Texture - loads an image texture for the bump channel. The image will beused as a pattern on the surfaces. Read MaterialEditor -> Textures fortexture placement.Repeat mode - sets the repeat mode of the texture. There are four modes,which can be set.Repeat - the texture will be repeated in all directions.Repeat Mirror - the texture will be repeated and mirrored in x- and y-axis onevery repetition.Decal - the texture will not be repeated.Clamp - not the whole texture will be repeated. Only the last pixel of the texturewill be repeated.Anisotrophy - sets the texture filter quality for the image texture. Value 1 islowest quality. Value 16 is highest quality.Parallax Intensity - sets the parallax shift interpretation of the bump imagetexture.Bump Intensity - sets the bump intensity interpretation of the bump imagetexture.Structure Size - sets the structure size when the procedural bump structure isactivated.Bump Type - sets the bump type. In OpenGL mode the bump mapping can bedrawn as bump map or as displacement map. In Raytracing rendering mode onlybump mapping is supported.Noise Quality - sets the procedural bump structure texture quality.Incandescence Settings - the incandescence defines the shader´s self-illumination behavior.Incandescence Color - sets the self-illumination color.Incandescence Intensity - sets the self-illumination intensity.Use Texture - loads an image texture, which defines the self-illumination area and intensity.Repeat mode - sets the repeat mode of the texture. There are four modes, which can be set.Repeat - the texture will be repeated in all directions.Repeat Mirror - the texture will be repeated and mirrored in x- and y-axis on everyrepetition.Decal - the texture will not be repeated.Clamp - not the whole texture will be repeated. Only the last pixel of the texture will berepeated.Anisotrophy - sets the texture filter quality for the image texture. Value 1 is lowest quality.Value 16 is highest quality.Common SettingsOcclusion Color - sets the shader´s pre-calculated ambient occlusion´s color. ReadAppearance->Ambient Occlusion.Occlusion Intensity - sets the shader´s pre-calculated ambient occlusion´s intensity. ReadAppearance->Ambient Occlusion.Glow Intensity - sets the shader´s glow intensity. Glow is a post-processing effect. To renderthe glow effect the Postprocessing rendering must be activated.Read Rendering-> Post-Processing ->Post FX.

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