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PI-VR - VRED Professional Documentation - PI-VR GmbH

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Glow is only supported in OpenGL rendering mode.See Through - renders the shader transparent. See Trough is only supported in OpenGLrendering mode.Compress Textures - compresses all used textures to reduce memory usage.Raytracing Settings - these settings take only effect in Raytracing rendering mode.Max Reflection Depth - sets the maximum amount of reflections a light ray may encounter.Reflection Trace Threshold - sets the minimum threshold value of each pixel for reflections.Interactive Quality - sets the render-quality mode and render-quality level duringRenderView interaction.Quality Mode - there are four quality modes.Precomputed Illumination - no Sampling takles place. Only the precomputedillumination settings from the surrounding HDR will be taken into accountSample Direct Light - only direct light rays will be rendered and sampled.Sample Indirect Light - only indirect light rays will be rendered and sampled.Full Global Illumination - direct and indirect Lightrays will be rendered andsampled.Reflection Quality - sets the Qualtiy of sampling for the interactive modeIBL Settings - sets which sampling quality value will be used for the imaged based lightsamples.Use Environment Settings - uses the sampling quality of the currently usedSphereEnvironmentMaterial.Use Material Settings - uses the material´s specific sampling quality which canbe set in "IBL Quality".IBL Quality - sets the Sampling Quality of the light samples which are castedfrom the currently used SphereEnvironmentMaterial. Only active when "UseMaterial Settings" is selected.Still-frame Quality - sets the render-quality mode and render-quality level during still framefiltering.Quality Mode - there are four quality modes.Precomputed Illumination - no Sampling takles place. Only the precomputedillumination settings from the surrounding HDR will be taken into accountSample Direct Light - only direct light rays will be rendered and sampled.Sample Indirect Light - only indirect light rays will be rendered and sampled.Full Global Illumination - direct and indirect Lightrays will be rendered andsampled.Reflection Quality - sets the Qualtiy of sampling for the interactive modeIBL Settings - setswhich sampling quality value will be used for the imaged based light samples.Use Environment Settings - uses the sampling quality of the currently usedSphereEnvironmentMaterial.Use Material Settings - uses the material´s specific sampling quality which canbe set in "IBL Quality".IBL Quality - sets the Sampling Quality of the light samples which are castedfrom the currently used SphereEnvironmentMaterial. Only active when "UseMaterial Settings" is selected.Environment Settings - sets the environment settings for HDRI lighting.Environment - Click Right Mouse Button to select the HDR - Image that should be used aslight source. Read SphereEnvironmentMaterial.

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