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The Kyma Language for Sound Design, Version 4.5

The Kyma Language for Sound Design, Version 4.5

The Kyma Language for Sound Design, Version 4.5

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Edit cloud1, setting the parameters as follows:<br />

Parameter Value<br />

Duration on<br />

Amplitude !Amp<br />

TimeIndex 1 repeatingFullRamp: ((!Rate * 100) s)<br />

TimeIndexJitter !TJitter<br />

GrainDur !GrainDur s<br />

Density !Density<br />

Play cloud1 and adjust the parameters in the virtual control surface. Try the following initial settings:<br />

Fader Value<br />

!Amp 0.3<br />

!Density 0.4<br />

!GrainDur 0.1<br />

!Rate 0.6<br />

!Tjitter 0.0<br />

Experiment with adjusting each of these parameters, one at a time. !Rate controls the speed at which the<br />

TimeIndex moves from -1 to 1 using the repeatingFullRamp function. <strong>The</strong> maximum amount of<br />

time it takes is 100 seconds, and the minimum is 0 seconds (i.e. as fast as possible).<br />

Double-click on cloud2 and set all of its parameters to the same values as the parameter values in cloud1.<br />

<strong>The</strong> quick way to do this is to drag the cloud1 icon into each of the parameter fields of cloud2, one by one.<br />

(You can use this little trick with any two <strong>Sound</strong>s that have parameter names in common).<br />

Change the Sample parameter of both cloud1 and cloud2 to Violin (or to one of your own samples).<br />

Play the mix of cloud1 and cloud2 and adjust the parameters to your liking. To save these settings, drag a<br />

Preset from the MIDI In category of the prototypes onto the line between the Mixer and the output<br />

speaker icon. Double-click the Preset and press the button called Set to current event values. From now<br />

on, when you play the Preset, it will set all of your parameters to those initial values.<br />

With Preset selected, press Enter, and enter a descriptive name <strong>for</strong> the modified <strong>Sound</strong>. <strong>The</strong>n close the<br />

<strong>Sound</strong> editor, and save the <strong>Sound</strong> file window in the folder with your other <strong>Sound</strong> file.<br />

100

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