09.12.2012 Views

The Kyma Language for Sound Design, Version 4.5

The Kyma Language for Sound Design, Version 4.5

The Kyma Language for Sound Design, Version 4.5

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

TriggeredTableRead<br />

Sampling Category<br />

As long as the Trigger is greater than zero, the TriggeredTableRead will read samples from the<br />

Wavetable; if the Trigger is less than or equal to zero, the last sample read will be output. Gate resets<br />

the pointer to the beginning of the Wavetable.<br />

Trigger<br />

As long as the Trigger is greater than zero, the TriggeredTableRead will read samples from the<br />

Wavetable; if the Trigger is less than or equal to zero, the last sample read will be output. PulseTrain is a<br />

good <strong>Sound</strong> to use as a source of periodic triggers, and by putting an Event Value in the PulseTrain’s<br />

Period field, you can control the rate at which the triggers occur.<br />

Wavetable<br />

Select a wavetable or a sample. A single sample point is read from this table each time Trigger becomes<br />

positive.<br />

Gate<br />

Each time this value becomes positive, the <strong>Sound</strong> will start over again from the beginning of the<br />

Wavetable. Enter a 1 in this field to play the <strong>Sound</strong> exactly once. If you use an EventValue (<strong>for</strong> example,<br />

!KeyDown) in this field, you can restart the sound multiple times.<br />

IgnoreLoops<br />

Click here if the Wavetable (or sample) has loop points specified in the header and you want to ignore the<br />

loop points.<br />

FromMemoryWriter<br />

Check FromMemoryWriter when the wavetable does not come from a disk file but is recorded by a<br />

MemoryWriter in real time.<br />

383

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!