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The Kyma Language for Sound Design, Version 4.5

The Kyma Language for Sound Design, Version 4.5

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As you start to design your own <strong>Sound</strong>s, you will probably want to use some of them as templates. To<br />

use one of your customized <strong>Sound</strong>s as a template, open the <strong>Sound</strong> file that contains the template as a<br />

custom prototype strip. To open a <strong>Sound</strong> file as a custom prototype strip, choose Open… from the File<br />

menu, select Custom prototypes as the file type, and select the <strong>Sound</strong> file to be opened. Any <strong>Sound</strong> collections<br />

in the <strong>Sound</strong> file will show up as categories in the custom prototype strip; other <strong>Sound</strong>s will<br />

show up under the General category in the custom prototype strip.<br />

<strong>Sound</strong> File Windows<br />

While you are in <strong>Kyma</strong>, a <strong>Sound</strong> file window allows you to examine and manipulate the <strong>Sound</strong>s contained<br />

in a <strong>Sound</strong> file. It serves as a workspace <strong>for</strong> creating new <strong>Sound</strong>s and editing old <strong>Sound</strong>s.<br />

When you leave <strong>Kyma</strong>, you have the option of saving your work in the <strong>Sound</strong> file on the disk. <strong>Sound</strong>s<br />

stored in a <strong>Sound</strong> file are not sample files or digital recordings but instructions <strong>for</strong> producing sound on<br />

the digital signal processor (DSP). This representation is much more compact than a digital recording.<br />

A <strong>Sound</strong> file can contain individual <strong>Sound</strong>s and/or <strong>Sound</strong> collections. A <strong>Sound</strong> collection is itself a collection<br />

of individual <strong>Sound</strong>s and/or other <strong>Sound</strong> collections. A <strong>Sound</strong> collection is a convenient way to<br />

categorize or organize the objects in a <strong>Sound</strong> file.<br />

<strong>The</strong> operations in the Action, Info and Edit menus (see pages 436, 439, and 425) affect the selected<br />

<strong>Sound</strong>(s). Click a <strong>Sound</strong> to select it. Press Enter to change the name of a selected <strong>Sound</strong>. Use standard<br />

click and drag techniques to select and move <strong>Sound</strong>s in the <strong>Sound</strong> file window or between windows.<br />

Clicking and dragging the mouse in the background of the <strong>Sound</strong> file window lets you draw a box<br />

around many <strong>Sound</strong>s at once, selecting all <strong>Sound</strong>s within the box. If you hold down the shift key while<br />

per<strong>for</strong>ming any of these mouse operations, you will add to or remove from the current selection, rather<br />

than starting a new selection.<br />

To move a <strong>Sound</strong>, hold down the Control or Option key as you click and drag. Normally, you will not<br />

want to move a <strong>Sound</strong>; it is safer to move a copy. To move a copy of a <strong>Sound</strong>, click on the <strong>Sound</strong> (without<br />

pressing the Option or Control keys) and drag the <strong>Sound</strong>’s icon.<br />

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