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The Kyma Language for Sound Design, Version 4.5

The Kyma Language for Sound Design, Version 4.5

The Kyma Language for Sound Design, Version 4.5

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Parameters<br />

Suppose you wanted to drag the same <strong>Sound</strong> into two different input fields. For instance, say you wanted<br />

to route one disk recording through three different processing modules, and you didn’t want use up disk<br />

bandwidth reading the same disk file three times.<br />

Within the <strong>Sound</strong> editor, you can drag the same <strong>Sound</strong> (not a copy), by holding down the Control or Option<br />

key when you start dragging. Alternatively, you can copy the <strong>Sound</strong>, and use Paste special… from<br />

the Edit menu in order to paste the <strong>Sound</strong> rather than a copy of the <strong>Sound</strong>.<br />

Notice that you need a Mixer as the last module in the signal flow diagram in order to mix the three different<br />

processing paths.<br />

Save<br />

When you click in the close box of the <strong>Sound</strong> editor, <strong>Kyma</strong> will ask whether you want to keep all the<br />

changes you’ve just made to the <strong>Sound</strong>. If you choose Yes, the changes will be retained. But you have not<br />

yet saved the <strong>Sound</strong> to the disk! This does not happen until you save the entire <strong>Sound</strong> file window.<br />

<strong>The</strong>re are two ways to save the changes you are making to a <strong>Sound</strong> in the <strong>Sound</strong> editor:<br />

♦ <strong>The</strong> simplest way is to choose Save ( Ctrl+S) from the File menu when in the <strong>Sound</strong> editor. This will<br />

cause the <strong>Sound</strong> to be saved to the <strong>Sound</strong> file window, and then the <strong>Sound</strong> file window to be saved<br />

to the disk.<br />

♦ Alternatively, you can close the <strong>Sound</strong> editor, confirm that you want to save the changes, then choose<br />

Save (Ctrl+S) or Save as… from the File menu of the <strong>Sound</strong> file window.<br />

<strong>The</strong> parameters of a <strong>Sound</strong> can be constants, hot parameters, functions of time, <strong>Sound</strong>s, or arithmetic<br />

combinations of these things. On-line help on any of the parameters of a specific <strong>Sound</strong> is available by<br />

clicking on the name of the parameter in the <strong>Sound</strong> editor.<br />

To illustrate each of these parameter types, let’s look again at our concrete example <strong>Sound</strong>: a Generic-<br />

Source feeding into a HarmonicResonator.<br />

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