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The Kyma Language for Sound Design, Version 4.5

The Kyma Language for Sound Design, Version 4.5

The Kyma Language for Sound Design, Version 4.5

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select a region that includes several tracks, use the mouse to draw a box around the region. You can extend<br />

boxed selections in the same way that you extend single track selections, by holding the Shift key<br />

down when you make the new selection. You can also make selections based on a number of amplitude<br />

or frequency criteria.<br />

Playing and Scrubbing<br />

Anytime you make a selection, the selected tracks or portions of tracks are immediately played so you<br />

can hear what you just selected. <strong>The</strong>re are also buttons to play the entire spectrum file, the part of the file<br />

that is selected, and the part of the file between the start and end markers.<br />

To hear different sections of the file, use the mouse to drag the vertical yellow scrub bar over the regions<br />

you would like to hear. You can also use MIDI pitch bend to “scrub” (from the old practice of controlling<br />

the speed at which analog tape passed by the playback heads by turning both reels with your hands). You<br />

can step the scrub bar one frame to the left or one frame to the right (and hear the spectrum at that one<br />

frame of time) by using the left and right arrow keys.<br />

Clearing and Deleting<br />

<strong>The</strong>re are two ways to “remove” material from the spectrum. One is to simply set the amplitude of the<br />

track to zero <strong>for</strong> all or part of its duration. This effectively removes it from the mix so it has no effect on<br />

the resynthesis during those times when its amplitude is zero. <strong>The</strong> other is to actually delete it from the<br />

analysis file.<br />

In the spectrum editor, zeroing the amplitude is called “clearing”, and removing entire time segments is<br />

called “deleting”. Clearing is used to zero the amplitude of all or part of a track’s duration, and deleting is<br />

used purely in the same sense that it has in a wave<strong>for</strong>m editor — that of deleting a segment of time from<br />

the file.<br />

Extracting Portions of a Spectrum File<br />

You can copy a region and paste it into a <strong>Sound</strong> file window, where it will show up as a SumOfSines. You<br />

can then time-stretch and/or frequency-scale that region of the spectrum and end up with a complex<br />

timbre that does not necessarily sound anything like the original analysis from which it was extracted. By<br />

putting several of these SumOfSines into a Mixer, you can construct dense textures from bits and pieces<br />

of several spectra.<br />

Modifying<br />

<strong>The</strong> amplitude and frequency envelopes associated with each track can be modified by redrawing them<br />

or by applying a “filter” or algorithm to all tracks within the selected region.<br />

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