09.12.2012 Views

The Kyma Language for Sound Design, Version 4.5

The Kyma Language for Sound Design, Version 4.5

The Kyma Language for Sound Design, Version 4.5

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

exact time within the sample where the start point occurs, multiply LoopStart’s value by the total duration<br />

of the sample. For example, if your sample is 5 seconds long and LoopStart is set to 0.2, then the<br />

beginning of the loop is 1 second into the sample.)<br />

LoopEnd<br />

When SetLoop is checked, this is the end point of the loop (otherwise it is ignored). Enter a value in the<br />

range from 0 to 1, where 0 is the beginning of the sample and 1 is the end of the sample. In other words,<br />

this is the proportion of the total sample duration when the end point should occur. (To compute the<br />

exact time within the sample where the end point of the loop occurs, multiply LoopEnd’s value by the total<br />

duration of the sample. For example, if your sample is 5 seconds long and LoopEnd is set to 0.4, then<br />

the end of the loop occurs at 2 seconds into the sample.)<br />

LoopFade<br />

When checked, this puts a quick fade in at the beginning of a loop and a quick fade out at the end to help<br />

minimize any clicks due to discontinuities in the wave<strong>for</strong>m between the beginning and end of the looped<br />

section.<br />

Start<br />

This is the start point of playback within the sample. Enter a value in the range from 0 to 1, where 0 is the<br />

beginning of the sample and 1 is the end of the sample. In other words, this is the proportion of the total<br />

sample duration when the start point should occur. (To compute the exact time within the sample where<br />

the start point occurs, multiply Start’s value by the total duration of the sample. For example, if your<br />

sample is 5 seconds long and Start is set to 0.2, then the beginning of the playback is 1 second into the<br />

sample.)<br />

End<br />

This is the end point of the sample playback. Enter a value in the range from 0 to 1, where 0 is the<br />

beginning of the sample and 1 is the end of the sample. In other words, this is the proportion of the total<br />

sample duration when the end should occur. (To compute the exact time within the sample where the<br />

end occurs, multiply End’s value by the total duration of the sample. For example, if your sample is 5<br />

seconds long and End is set to 0.4, then the end of the playback occurs at 2 seconds into the sample.)<br />

FromMemoryWriter<br />

Check FromMemoryWriter when the wavetable does not come from a disk file but is recorded by a<br />

MemoryWriter in real time.<br />

AttackTime<br />

Duration of the attack of an envelope applied to the sample.<br />

ReleaseTime<br />

Duration of the release of an envelope applied to the sample.<br />

Scale<br />

Overall level of the sample.<br />

335

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!