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The Kyma Language for Sound Design, Version 4.5

The Kyma Language for Sound Design, Version 4.5

The Kyma Language for Sound Design, Version 4.5

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Sample Rate<br />

To change the sampling rate, choose from one of the rates listed below the Sample Rate label. <strong>The</strong> input<br />

and output low pass filters will be adjusted accordingly (so as to block out any frequencies above half the<br />

sampling rate).<br />

Interface<br />

If you have digital I/O installed in your Capybara, you can use this list to switch between using the<br />

Analog inputs (the built-in converters), or the Digital inputs, in which case the Capybara expects a digital<br />

signal in either the AES/EBU or S/PDIF <strong>for</strong>mats. You can have digital inputs and outputs or analog inputs<br />

and outputs, but you cannot have a mixture of both (e.g. digital in and analog out). Also, make sure<br />

that the digital signal path does not <strong>for</strong>m a loop; in other words, the digital output of the Capybara<br />

should not be fed through several boxes and fed back in to the Capybara at the end, because the Capybara<br />

will not be able to tell where it should be finding its clock — whether it should pay attention to the<br />

incoming clock or whether it should pay attention to its own internally generated clock.<br />

When you switch to digital I/O, it will appear as if one entire expansion card is always fully loaded, but<br />

don’t worry about this; although it does take up a little extra processing on your last card to use the digital<br />

I/O, it is not really taking up as much time on that processor as the status display indicates.<br />

VU meters<br />

From left to right, the first two meters are VU meters showing the left and right input levels. <strong>The</strong> next two<br />

give the left and right output levels.<br />

Computation Used on Each Expansion Card<br />

<strong>The</strong> next grouping has a meter <strong>for</strong> each expansion card in your Capybara. Although they are numbered<br />

from high to low, <strong>Kyma</strong> will begin scheduling <strong>Sound</strong>s on the leftmost (highest numbered) expansion<br />

card, then, if it runs out of time on that one, will spill over onto the next expansion card and so on. For<br />

<strong>Sound</strong>s that have Concatenations or TimeOffsets, you may be able to see how the amount of processing<br />

required on each card changes over time as some <strong>Sound</strong>s stop and different ones start up.<br />

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