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The Kyma Language for Sound Design, Version 4.5

The Kyma Language for Sound Design, Version 4.5

The Kyma Language for Sound Design, Version 4.5

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To play a compiled <strong>Sound</strong>, tab into or click in its box. Alternatively, you can send the MIDI program<br />

change number corresponding to the number in the upper left corner of the <strong>Sound</strong>’s box.<br />

<strong>The</strong> compiled <strong>Sound</strong> grid is useful when you can af<strong>for</strong>d a little bit of silence between downloading different<br />

<strong>Sound</strong>s. For example, if each <strong>Sound</strong> corresponds to one section of a musical per<strong>for</strong>mance or one set of<br />

psychoacoustic stimuli. Downloading is fast but it is not instantaneous, and you cannot crossfade between<br />

the currently loaded <strong>Sound</strong> and the new one you are loading.<br />

<strong>The</strong> Special Case of Sequential Ordering<br />

If you know the order of <strong>Sound</strong>s ahead of time and would like to control the time at which one <strong>Sound</strong><br />

ends and the next one begins, you can use a Concatenation in which each <strong>Sound</strong> is nested within a WaitUntil<br />

or TimeStopper <strong>Sound</strong>. In this configuration, each new <strong>Sound</strong> is loaded instantly, with no delay,<br />

since the <strong>Sound</strong>s in the Concatenation are stored in the RAM of the Capybara.<br />

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