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The Kyma Language for Sound Design, Version 4.5

The Kyma Language for Sound Design, Version 4.5

The Kyma Language for Sound Design, Version 4.5

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If you click OK, the program will proceed, and the next value of i displayed will be 1. To stop evaluating<br />

the script, click Cancel.<br />

Expand<br />

If a Script or one of the FileInterpreters isn’t behaving the way you think it should, try expanding it so<br />

that you can see what kind of structure your script is producing. Choose Expand from the Action menu<br />

to expand a <strong>Sound</strong> once. You can then select specific inputs <strong>for</strong> further expansion.<br />

Like many <strong>Sound</strong>s in <strong>Kyma</strong>, a Script <strong>Sound</strong> is actually a shorthand representation <strong>for</strong> the <strong>Sound</strong> as it is<br />

actually realized on the Capybara. A <strong>Sound</strong> may have to expand several times be<strong>for</strong>e it consists of only<br />

primitive <strong>Sound</strong>s, i.e. <strong>Sound</strong>s that have assembly language representations on the Capybara.<br />

Commented Examples<br />

<strong>The</strong> following examples can be found in the file called Scripts in the Examples folder.<br />

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