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The Kyma Language for Sound Design, Version 4.5

The Kyma Language for Sound Design, Version 4.5

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<strong>Sound</strong> Effects<br />

Musical Phrases<br />

between the amplitude envelopes of the female and male voices. <strong>The</strong> left channel (the amplitude) is controlled<br />

by<br />

2 * !Morph - 1<br />

while the right channel (the frequency) is controlled by<br />

2 * !Morph<br />

Because the values are limited to the range of 0 to 1, these functions clip at their low and high extremes.<br />

In other words, 2 * !Morph will reach its maximum value of 1 when !Morph is 0.5 and will stay at its<br />

maximum value of 1 <strong>for</strong> all larger values of !Morph. On the other hand, 2 * !Morph - 1, will remain 0<br />

<strong>for</strong> !Morph values of 0 through 0.5, and will then climb from 0 up to 1 as !Morph increases from 0.5<br />

up to 1.<br />

<strong>The</strong> result sounds like a woman growing larger in size because of the lower fundamental frequency and<br />

the shift to lower <strong>for</strong>mant regions or resonances. At the last moment, it seems to “come into focus” as the<br />

normal <strong>for</strong>mant regions of the male voice take over.<br />

Amplitude and Frequency Together<br />

<strong>The</strong> next example, linear morph, controls both amplitudes and frequencies with a single morph parameter.<br />

This gives a different impression than the last example; it sounds more continuous (although this<br />

approach is the most sensitive to artifacts in the analysis).<br />

I’d like to buy a vowel<br />

In listening to the previous examples, you probably noticed that most of the artifacts occur during the<br />

consonants, so another approach might be to morph only during vowels. morph on vowel uses WarpedTimeIndex<br />

to stretch time during the [u] vowel in “you”, giving you enough time to complete the<br />

morph during a vowel. This was done by adding<br />

!Stretch s<br />

or !Stretch number of seconds to each of the IdealTimePoints following the time point at which the<br />

vowel occurs. (You can determine the time at which the vowel starts by locating it in the graphical spectrum<br />

editor).<br />

<strong>The</strong> next example, harley to lion, ‡ uses a GraphicEnvelope to control the shape of the morph; double-click<br />

on the <strong>Sound</strong> called env to see the function. This is a handy way to design your morph functions in an<br />

interactive, yet repeatable way.<br />

Try playing cat baby and then double-click on it to take a look at how it was constructed. This is a Concatenation<br />

of a resynthesized cat (to establish an unmodified, familiar sound in the listener’s mind first),<br />

a cat-to-baby morph, a baby-to-cat morph, and finally another resynthesis of the cat. <strong>The</strong> singing werewolf<br />

example is similar. §<br />

didgeri-mouth uses an Oscillator to control a morph back and <strong>for</strong>th between a didgeridoo and a mouth<br />

harp using the Gaussian wavetable as the shape of the morph.<br />

In drum to tubular, a TimeOffset is used to delay the ramp function that controls the amplitude morph,<br />

so the pitch is completely morphed be<strong>for</strong>e the beginning of the amplitude morph.<br />

‡ Special thanks to Frank Serafine <strong>for</strong> permission to include these analyses of sound effects samples from his CD,<br />

Platinum <strong>Sound</strong>s <strong>for</strong> the 21st Century from L2 <strong>Sound</strong> FX. For more in<strong>for</strong>mation on this sound library, call +1-800-<br />

779-L2FX.<br />

§ Special thanks to Scott Whitney at Hollywood Edge <strong>for</strong> permission to include the analyses we did of the cat, the<br />

baby, and the dog, which are derived from samples in their CD-ROM sound library Hollywood Edge: <strong>The</strong> Edge<br />

Edition. For more in<strong>for</strong>mation on these sound libraries, visit their website at http://www.hollywoodedge.com.<br />

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