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The Kyma Language for Sound Design, Version 4.5

The Kyma Language for Sound Design, Version 4.5

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exact time within the sample where the end point of the loop occurs, multiply LoopEnd’s value by the total<br />

duration of the sample. For example, if your sample is 5 seconds long and LoopEnd is set to 0.4, then<br />

the end of the loop occurs at 2 seconds into the sample.)<br />

CtrlTime<br />

<strong>The</strong> analyzed sounds are like sequences of spectral snapshots. This sound provides two ways to move<br />

through these spectral snapshots.<br />

If CtrlTime is not checked, then the snapshots will be played back in <strong>for</strong>ward order over the duration given<br />

in the OnDuration field. <strong>The</strong> playback will start whenever Gate becomes positive. If Loop is checked, the<br />

playback will loop between the StartLoop and EndLoop points within the analysis <strong>for</strong> as long as Gate is<br />

positive.<br />

If CtrlTime is checked, then the snapshot played back is controlled directly by the value in the TimeIndex<br />

field.<br />

Envelope<br />

This is an attenuator on the output of the Oscillator. Enter 1 (or 0 dB) <strong>for</strong> the full amplitude. For a<br />

time-varying amplitude, paste in a <strong>Sound</strong> (such as AR, ADSR, or FunctionGenerator) or an Event Value<br />

(such as !Volume) in this field.<br />

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