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The Kyma Language for Sound Design, Version 4.5

The Kyma Language for Sound Design, Version 4.5

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OscilloscopeDisplay<br />

Tracking Live Input Category<br />

Displays the Input as an oscilloscope trace on the Virtual control surface. Use the buttons along the<br />

bottom of the display to zoom in or out in the time or amplitude dimensions. <strong>The</strong> value at the cursor point<br />

(where the red cross hairs meet) is displayed in the upper left. Clicking on the display freezes it so you<br />

can hold down the mouse over specific points to read their exact values.<br />

An Oscilloscope can be placed anywhere along the signal flow path; it does not necessarily have to be<br />

the final <strong>Sound</strong> in a signal flow path (it could, <strong>for</strong> example, be displaying the Input to the <strong>Sound</strong> that is<br />

actually being heard). If a <strong>Sound</strong> has more than one Oscilloscope within it, all the traces will be displayed<br />

side by side in the Virtual control surface.<br />

You can also view the oscilloscope trace of any <strong>Sound</strong> by selecting the <strong>Sound</strong> and then choosing<br />

Oscilloscope from the Info menu. (But the menu method only allows you to view one <strong>Sound</strong> at a time on<br />

the Oscilloscope and does not allow you to adjust the trigger frequency <strong>for</strong> a stable display).<br />

Input<br />

<strong>The</strong> amplitude of this <strong>Sound</strong> is continuously displayed on the Virtual control surface, as if by an<br />

oscilloscope.<br />

Trigger<br />

In order to see a picture of the wave<strong>for</strong>m that does not drift across the screen, use a PulseTrain here, and<br />

set the repetition period of the pulses to equal the inverse of the Input’s frequency. That way, the<br />

Oscilloscope is triggered once every Input period, and you will see a single period of the Input in the<br />

display window.<br />

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