09.12.2012 Views

The Kyma Language for Sound Design, Version 4.5

The Kyma Language for Sound Design, Version 4.5

The Kyma Language for Sound Design, Version 4.5

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This would read the pitch and the velocity from the Capybara’s MIDI input, and, each time you pressed a<br />

key, would output a MIDI note event so it could be read from the Capybara’s MIDI output and could<br />

control another synthesizer.<br />

All in all a pretty pointless exercise, since you could have just connected your keyboard directly to the<br />

synthesizer in the first place. But let’s suppose that you want to control both <strong>Kyma</strong> and an external synthesizer<br />

or sampler at the same time, such that they are doubling each other.<br />

Anytime you want two or more <strong>Sound</strong>s to happen at the same time in <strong>Kyma</strong>, you put those <strong>Sound</strong>s into a<br />

Mixer. So you could put a Sample in a Mixer with this MIDIOutputEvent, and edit the Sample such that<br />

it is triggered by !KeyDown and that its Frequency comes from !Pitch. <strong>The</strong>n whatever you play on<br />

the <strong>Kyma</strong> Sample will be doubled by any external modules that are connected to the Capybara’s MIDI<br />

output.<br />

Bringing Audio from an External Module into <strong>Kyma</strong><br />

If you have both the Capybara audio output and the external module’s output going to your mixing desk,<br />

you can listen to both at once. But even if you don’t have a mixing desk, you can bring the sound of the<br />

external module into <strong>Kyma</strong> by plugging it into the Capybara’s audio input jacks and using a <strong>Kyma</strong> Mixer<br />

to mix the sound of the external module with the sounds produced by <strong>Kyma</strong>. Just drag an ADInput module<br />

(found under the Sampling category in the prototypes) into the Mixer that already has the<br />

MIDIOutputEvent and Sample as inputs:<br />

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