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The Kyma Language for Sound Design, Version 4.5

The Kyma Language for Sound Design, Version 4.5

The Kyma Language for Sound Design, Version 4.5

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TriggeredSampleAndHold<br />

Sampling Category<br />

When triggered, reads a value from Input and holds onto it until triggered again. This is like<br />

SampleAndHold except that the sampling only occurs on triggers, not periodically.<br />

Input<br />

A sample of this <strong>Sound</strong> is read each time the Trigger becomes positive.<br />

Trigger<br />

When the Trigger becomes positive, one event is triggered. You can trigger several events over the<br />

course of the total Duration of this program as long as the value of Trigger returns to zero be<strong>for</strong>e the next<br />

trigger. Some example values <strong>for</strong> Trigger are:<br />

1 (plays once with no retriggering)<br />

0 (the sound is silent, never triggered)<br />

!KeyDown (trigger on MIDI key down)<br />

!F1 (trigger when MIDI switch > 0)<br />

You can also paste another signal into this field, and events will be triggered every time that signal<br />

changes from zero to a nonzero value. (See the manual <strong>for</strong> a complete description of hot parameters,<br />

EventValues, EventSources, and Map files).<br />

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