09.12.2012 Views

The Kyma Language for Sound Design, Version 4.5

The Kyma Language for Sound Design, Version 4.5

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Next, edit the Noise module, changing its Duration to on.<br />

Play this edited version of the <strong>Sound</strong>, adjusting !Rate to go through the sequence of filter coefficients<br />

more slowly or more quickly.<br />

Find the <strong>Sound</strong> called alternate input to RE filter in the <strong>Sound</strong> file window. Substitute this <strong>Sound</strong> <strong>for</strong><br />

noise input in the <strong>Sound</strong> editor on Virtual DEF RE. You can do this as follows:<br />

♦ Select alternate input to RE filter<br />

♦ Copy it<br />

♦ Return to the <strong>Sound</strong> editor and select noise input<br />

♦ Paste<br />

Play the newly altered version of Virtual DEF RE. This example imposes the <strong>for</strong>mants of the speech onto<br />

the basic material of the harp gliss.<br />

Experiment with substituting some of your own, broadband samples <strong>for</strong> the harp gliss in the Generic-<br />

Source when it asks. In general, the best kinds of inputs are those which are continuous, have a narrow<br />

dynamic range, and a rich spectral content (i.e. the closer they are to continuous white noise, the better the<br />

results).<br />

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