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The Kyma Language for Sound Design, Version 4.5

The Kyma Language for Sound Design, Version 4.5

The Kyma Language for Sound Design, Version 4.5

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TimeStopper<br />

Time & Duration Category<br />

Allows Input to be loaded into the signal processor and start playing but then stops any further progress<br />

of time on the signal processor. Time resumes only when the value in the Resume field becomes<br />

nonzero. For example, even if Input had a duration of 1 samp, it would last until Resume became<br />

nonzero. If the input has multiple events in it that occur sequentially, only the first one will take place<br />

immediately; the others will occur only after Resume becomes nonzero.<br />

Input<br />

This <strong>Sound</strong> is loaded and started but it will not terminate unless Resume becomes nonzero.<br />

Resume<br />

Time is stopped until this value becomes something other than 0. You could use an EventValue (such<br />

as !KeyDown) in this field to control when time should progress. By putting a Threshold <strong>Sound</strong> here, you<br />

can make the progress of time depend on the amplitude of another <strong>Sound</strong> (such as the ADInput). Use an<br />

Equality prototype to make time depend on an Event Value or <strong>Sound</strong> reaching an exact value.<br />

ResumeOnZero<br />

Click here if you would like time to resume when Resume equals 0 (rather than resuming whenever the<br />

value in Resume becomes nonzero).<br />

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