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The Kyma Language for Sound Design, Version 4.5

The Kyma Language for Sound Design, Version 4.5

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speeds that may be compatible with the MIDI device. This option has no effect on the responsiveness or<br />

speed of processing of MIDI events on the Capybara.<br />

Clicking the Show MIDI Messages button opens a window that displays in<strong>for</strong>mation about the continuous<br />

controller and keyboard MIDI messages as they are received by the Capybara. This can be useful<br />

when troubleshooting MIDI configurations.<br />

DSP menu: MIDI notes off<br />

MIDI notes off sends a note-off event (key up) <strong>for</strong> every note on every MIDI channel. <strong>The</strong> note-off events<br />

are sent to the Capybara MIDI out connector, silencing any MIDI synthesizers attached to the Capybara.<br />

DSP menu: Initialize DSP<br />

Action Menu<br />

Use Initialize DSP from the DSP menu to initialize the Capybara. <strong>The</strong>re are only a few circumstances<br />

where this will be needed. Generally, in any of these circumstances, <strong>Kyma</strong> will display a dialog (such as<br />

the one below) to indicate a problem.<br />

If you see this warning, click OK, and then choose Initialize DSP from the DSP menu.<br />

Operations under the Action menu are used to manipulate the selected <strong>Sound</strong>(s) within the active window.<br />

Action menu: Compile, load, start<br />

Selecting Compile, load, start from the Action menu causes the selected <strong>Sound</strong> to be compiled and then<br />

loaded into the digital signal processor. -Space Bar or Ctrl+Space Bar are the key-equivalents. Often<br />

the compiler will be able to start the Capybara playing while it loads the rest of the <strong>Sound</strong>.<br />

If more than one <strong>Sound</strong> and/or <strong>Sound</strong> collection is selected, the <strong>Sound</strong>s will be loaded one after another<br />

in order from top to bottom and left to right.<br />

While the <strong>Sound</strong> is being compiled, the cursor changes to a watch. If the <strong>Sound</strong> uses any sample files, the<br />

cursor will change to an animated picture of a wave<strong>for</strong>m being downloaded to the Capybara while the<br />

sample files are being transferred from the hard disk into the RAM. Once <strong>Kyma</strong> begins sending in<strong>for</strong>mation<br />

to the Capybara, the cursor changes to an animation of a <strong>Sound</strong> transferring data to the Capybara.<br />

While the <strong>Sound</strong> is playing, the cursor changes:<br />

♦ If the <strong>Sound</strong> does not use the computer’s hard disk, the cursor will be a hollow arrow.<br />

♦ If the <strong>Sound</strong> uses the computer’s hard disk, and Update Display during Disk Operations in the Per<strong>for</strong>mance…<br />

preferences (see page 430) is turned on, the cursor will be a partially-filled arrow.<br />

♦ If the <strong>Sound</strong> uses the computer’s hard disk, and Update Display during Disk Operations in the Per<strong>for</strong>mance…<br />

preferences is turned off, the cursor will be a floppy disk.<br />

To stop a <strong>Sound</strong> while it is playing, choose Stop from the DSP menu. If the cursor looks like a floppy<br />

disk, click the mouse while holding the Shift key down. When the <strong>Sound</strong> has finished or has been stopped, the<br />

cursor will change back to the normal fully-filled arrow.<br />

Action menu: Compile & load<br />

Choose Compile & load to compile and load the selected <strong>Sound</strong> into the Capybara without immediately<br />

starting the <strong>Sound</strong>. Once the <strong>Sound</strong> has been compiled and loaded, start it by selecting Restart from the<br />

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