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The Kyma Language for Sound Design, Version 4.5

The Kyma Language for Sound Design, Version 4.5

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Tutorials<br />

Learn <strong>Kyma</strong> in 24 Hours!<br />

♦ One month, one hour per day, taking every 7th day off or<br />

♦ Two hours a day <strong>for</strong> two 6-day weeks or<br />

♦ Four hours a day <strong>for</strong> six days or<br />

♦ In 24 hours straight! (not recommended)<br />

Part I: A Tour through the Examples<br />

Building your own <strong>Sound</strong> library<br />

<strong>The</strong> Itinerary<br />

One of the best ways of learning how to design your own <strong>Sound</strong>s in <strong>Kyma</strong> is to start by examining and<br />

modifying the <strong>Sound</strong>s that other people have made. Whenever you make a modification that sounds interesting,<br />

you can rename the <strong>Sound</strong>, add a short annotation to it (so that later you remember what it<br />

does), and save it in a new <strong>Sound</strong> file. This is a great way to start gradually building up your own customized<br />

<strong>Sound</strong> library that you will be able to draw upon in the heat of creative passion. Once you<br />

become familiar with the examples that came with <strong>Kyma</strong> and have extended that set with your own examples,<br />

it will be a rare situation in which you would not be able to recall a <strong>Sound</strong> that is close to what<br />

you need and begin modifying that (rather than having to start from scratch each time).<br />

This “tour” through the examples is a tutorial is intended to give you an overall sense <strong>for</strong> what kinds of<br />

things are possible in <strong>Kyma</strong> and to help you get started building your own <strong>Sound</strong> library. We’ll do this<br />

by looking at each of the example <strong>Sound</strong> files, getting an idea of what kinds of <strong>Sound</strong>s it contains, dissecting<br />

some of the <strong>Sound</strong>s from that file in detail, and experimenting with modifying parameters of<br />

some <strong>Sound</strong>s to get a feel <strong>for</strong> which parameters have what effects.<br />

By the way, this tutorial is not intended as an introduction to sound synthesis, just an introduction to the<br />

example <strong>Sound</strong> library in <strong>Kyma</strong>. If you find that you need an introduction to sound synthesis, we suggest<br />

that you check the local library or bookstore <strong>for</strong> a copy of one of the books listed in the Background Materials<br />

Appendix, call Symbolic <strong>Sound</strong> to find out about attending one of the intensive <strong>Kyma</strong> Immersion<br />

weekends, and/or check to see whether an educational institution near you might offer an introductory<br />

course on electronic or computer music (you may even be reading this book as part of a course right<br />

now).<br />

In general though, you should continue to plunge <strong>for</strong>ward through this tutorial even if you happen to<br />

encounter a few terms or concepts along the way that are not completely familiar. Most of the concepts<br />

and terminology will become clear once you start listening and experimenting, and any remaining questions<br />

can be easily cleared up by a text book or a course. And if you do take a course, the intuitive<br />

understanding that you will have acquired by working with these concepts in <strong>Kyma</strong> will put you far<br />

ahead of all of your classmates (so please be kind to them and don’t gloat too much when you discover<br />

how much better you understand everything).<br />

Keyboard<br />

MIDI Faders<br />

Synthesizer<br />

MIDI<br />

Computer<br />

Capybara<br />

audio<br />

Pre-amp<br />

Amplifier

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